The Background Story
This was originally posted as a comment on the Mobile Attack Base article Since it made a lot of sense, and was fairly well written, I made it a separate article. The original author is Kwea, and I did a few minor edits (including added links).
I think that until you really have a fleet to be able to actually use it, you’re better off having 8 colonies.
You are dead wrong about the mobile base not being worth it. Once you get an actual fleet the real res isn’t even in raiding, it is in fleet-crashing then gathering the debris with your recyclers
For instance, I just had ONE raid that smashed a fleet of ships in Uni 6, and the DF I recovered was worth over 580,000… and that isn’t a the biggest haul so far, either, just MY biggest haul so far. :D
That dwarfed the res from the raid, even though I got over 100G res from that as well.
When smashing a fleet is the way to go those extra minutes warning people might get from a long distance attack can make a difference between a successful fleetsmash and a bust. Since battleships take so much Deut to run, you don’t want to waste any if you can avoid it, and the 40G res it takes to build a mobile base is chicken scratch..particularily if there is more than one target in the area. :D
A mobile attack colony is the best way to go once the mid stage of the Uni is entered.