Fleets and Ships - Overview
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How effective are the different ships in OGame?
The table is found at the bottom of this article.
The Weapon Power is the amount of damage a ship can do in a round of battle.
The Shield Power is the amount of damage a ship can take without being scratched. The shield regenerates after each round.
The Structural Integrity is a bit trickier. 10% of the SI represents a ship’s hull. The hull is the damage a ship takes, once the shields are down, until it gets destroyed. If a ship has less than 30% of its hull, there’s a chance that the ship will be destroyed with the next successful hit.
The Cargo Capacity represents the maximum amount of resources a ship can carry. Note that you can never send a Small Cargo Ship with 5000 resources, because some of its capacity is used for the deuterium needed to take the trip.
So, which is the most cost-effective ship? Which is the best ship to be used as cannon fodder? Are Bombers worth building? I will try to answer these questions.
The best way to answer these questions is by coming up with a magic formula. This is the part of the article which requires your attention. Here goes:
The first question is how important are the WP, SP and SI. The way I see it, the more rounds a ship holds on, the more damage it makes, and the better shields it has, the less damage its hull will suffer.
Basically, a Battle Ship with level 10 Shielding Technology, over 10 rounds of fight will be able to take 2000 more damage than without the 10 ST, out a total of 8.000 – so 25%. However, that’s not all. The damage, per turn a Battle Ship has to take to get damaged is 400 – which means that it can be hit without suffering damage by either 1 Cruiser, 2 Heavy Fighters or 8 Light Fighters.
A Battle Ship with level 10 Armor Technology would have an extra 6.000 total hull for a grand total of 12.000 Hull.
And finally, a Battle Ship with level 10 Weapon Technology will double its damage, to a total of 2.000 damage per round.
Let’s go back to our formula and start with the best ship to be used as cannon fodder. The point of the cannon fodder is to avoid losing your expensive ships. The chance a ship is hit depends entirely on the size of your fleet. For instance, if you have 9 LF and 1 BS, there’s only 10% chance your BS will be hit.
Let’s start off by using just part of the data. The most important thing for the cannon fodder is to be cheap, and be alive as much as possible, to be able to save the rest of the fleet.
Assuming that on the same level of mines, a metal mine produces about 65% more than a crystal mine, I will consider the crystal to be more expensive.
Let’s consider that a battle lasts about 5 rounds. This means the formula for calculating the best cannon fodder would look like this:

I multiplied by 10 just to get better looking numbers.
So, a Light Fighter would be around 1.52, a Heavy Fighter around 1.42, a Cruiser around 1.48 (not taking into account it also costs 2.000 Deuterium) and a Battle Ship around 1.52. These numbers represent defense (damage taken) per resource unit – DPRU (assuming crystal is more expensive than metal). Also, I haven’t taken into account the Cruiser’s Rapid Fire against Light Fighters (not for Cruisers nor for Light Fighters).
This means the Cruiser’s DPRU is actually a bit higher, and the Light Fighter’s is lower. So, our winner seems to be the Battle Ship. I haven’t taken into account the other ships, as they are definitely too expensive to use as cannon fodder.
Let’s try to modify this formula to give us the most cost-effective ship. We need to add to the equation the Fire Power and the Deuterium cost of the ship. A level 11 metal mine produces about 940 metal, a level 11 crystal mine produces about 627 crystal and a level 11 deuterium mine produces about 424 deuterium. So:
Light Fighter: 3.465
Heavy Fighter: 3.485
Cruiser: 3.101
Battle Ship: 3.821
Bomber: 2.764
Destroyer: 3.112
Death Star: 3.625
The only thing I haven’t taken into consideration is the Rapid Fire some ships have against others or against buildings. However, this only affects Light Fighters (in a bad way) and Cruisers (in a good way).
Ship |
SI |
SP |
WP |
CC |
BS |
FC |
Metal |
Crystal |
Deut |
SCS |
4,000 |
10 |
5 |
5,000 |
5,000 |
10 |
2,000 |
2,000 |
0 |
LCS |
12,000 |
25 |
5 |
25,000 |
50 |
50 |
6,000 |
6,000 |
0 |
LF |
4,000 |
10 |
50 |
50 |
12,500 |
20 |
3,000 |
1,000 |
0 |
HF |
10,000 |
25 |
150 |
100 |
75 |
75 |
6,000 |
4,000 |
0 |
Cruiser |
27,000 |
50 |
400 |
800 |
15,000 |
300 |
20,000 |
7,000 |
2,000 |
Battleship |
60,000 |
200 |
1,000 |
1,500 |
10,000 |
500 |
40,000 |
20,000 |
|
Bomber |
75,000 |
500 |
1,000 |
500 |
4,000 |
1,000 |
50,000 |
25,000 |
15,000 |
Destroyer |
110,000 |
500 |
2,000 |
500 |
5,000 |
1,000 |
60,000 |
50,000 |
15,000 |
Deathstar |
9,000,000 |
50,000 |
200,000 |
1,000,000 |
100 |
1 |
5,000,000 |
4,000,000 |
1,000,000 |
Legend – Data:
SI – Structural Integrity
SP – Shield Power
WP – Weapon Power
CC – Cargo Capacity
BS – Base Speed
FC – Fuel Consumption
Legend – Ships:
SCS – Small Cargo Ship
LCS – Large Cargo Ship
LF – Light Fighter
HF – Heavy Fighter
BS – Battle Ship
DS – Death Star
Contributed by rhw from the PRGM Alliance


— Touch&Go May 16, 10:14 AM #
this is why battleships + LF fodder is extremely strong
— asdf May 22, 01:34 PM #
— renegade Jun 4, 09:48 PM #
And, it is possible for LF’s to destroy a Battle Ship. You just have to have the right numbers. :)
— Eric Jun 13, 07:14 AM #
— super_steveo_skater Jun 17, 05:46 AM #
for each bs:
40 lf
10 hf
5 cruiser
and another question, cargo ships must go in the army or after atack?
and another one: can i send recyclers few minutes after i send my army, or i must send them only when there are something to recycle?
i mean, send 10 min after so they can arrive just after attack
— Lord Niko Jun 17, 11:30 AM #
— david Jun 22, 09:23 AM #
David: Bombers are nicer when you start going up against people with some defense. In the early stages, the expense isn’t quite worth it. Especially when your attacking those with no defense (the good farms). :)
— Eric Jun 22, 05:14 PM #
plus dont forget bombers have 250% the shields of a battleship 500 so with lvl 9 shield tech thats nearly 1000… its like building ion cannons to boost your shields¬
— david Jun 23, 02:37 PM #
— Heffers Jul 1, 08:09 AM #
— Caglar Aug 4, 01:49 PM #
Especially for the HF and LCS, they are not slower than the death star.
— Zack Aug 7, 12:36 AM #
— Japheth Sep 21, 03:55 PM #
a battle only lasts 6 rounds, anything left on both sides after that creates a draw
quote:and another question, cargo ships must go in the army or after atack?
and another one: can i send recyclers few minutes after i send my army, or i must send them only when there are something to recycle?
i mean, send 10 min after so they can arrive just after attack
if the recyclers are sent WITH the fleet, they will get blown up and will be part of the fighting, to use the recyclers you need them to be sent to the debris field (when choosing a target for an attack, change planet to DF)and if theres no current debris field then no recycler can be sent to it, what you should do is find out how long it will take a recycler to get to the target DF and how long it will take your fleet to reach the target DF, make sure that the recycler arrives a few minutes AFTER the attack fleet does, and there HAS TO BE A DF to target if you want to do this, an easy way to do this is to send a probe to attack your oppoanent, send the recyclers but make sure that the recycler arrives AFTER the fleet, and depending on fleet size you will probably need a HUGE number of them to make any profit
— dilmoose Oct 3, 10:12 AM #
— Magnum Oct 24, 04:15 PM #
Does ion, laser or plasma technology in any way incerase fire power of ships, example Destroyer?
— gocat Nov 15, 08:44 AM #
What’s the best ratio of ships to have? Is a fleet of 1 Battleship for every 20 Light Fighters any good?
— Lee Dec 19, 07:01 PM #
Sorry, 1 Battleship for every 20 Heavy Fighters.
— Lee Dec 19, 07:03 PM #
best combination is 4:1 hf:cr’s
having lf’s for fodders aint good cause of rapid fire of cruisers
— tilen Dec 24, 12:24 PM #
how many hf do i need to kill 4 cruisers?
— night[mare] Dec 24, 01:39 PM #
the best way to have it is either to have 20 to one light fighters, or just have pure battleships.. alot of them and when u do u have no need to evensend in cargo ships cos they provide enough storage space anyway. Heavy fighters cost to much to buy and are basically just reaaly crap and are not the right material for Cannon Fodder. Also if u look on the hall of fame.. do u see many Cruisers?? people mainly have battleships.. though cruisers are usefull. i suggest that u have a fleet of the ratio
2 bs
1 cruisers
20 light fighters
then if u have about 500 bs u should have 1000 cruisers and about 10,000 light fighters which is a decent size fleet.. but it completely depends on what u r attacking… people with fleets u use bs people with defence u use bombers, but dont ever u use destroyers cos they cost a hell of a lot, go very slowly and have the biggest Deut cost to send.
— soul reaver Dec 25, 06:05 PM #
who’s gonna be def again deathstar then?
destroyers pwn deathstar’s
— tilen Dec 28, 01:45 PM #
Mmm… should be
1 battleship
2 cruisers
20 Light fighters
And about the Destroyer, about 20 bs one destroyer? or avoid it for speed??
— joslat Jan 7, 08:17 AM #
I don’t know why, but I don’t have noob protection even from the best player in my Uni. And I have only got 8.000 points. Please tell me why this is happening cause I don’t think it’s fair
— darkeldar Feb 19, 06:56 PM #
how can i defend against a fleet of 300 BS ?
used the defence building guidelines to sme extent, but was hit as soon as i reached 5000 pts.
defence was
(150 ml , 30 sl , 10 hl , 4 g c, 10 i c, 1 sml d )
Had no resource on planet, just a fleet that had just come back from a raid.
(30 sc , 10 lc , 30 cru , 4 bs , 80 lf , 20 hvy)—-managed to save all of them though ;-)
(best thing is to fleet save i know that)
But is there anything i can do vs those BS.
am a player with under 7000 pts.
— Tom Feb 23, 03:43 AM #
I think the best combination is 10 little fighters on 1 battleship. Little fighters are used as cannon fodder because they’re cheao and battleships are the best for their low price and good attack and endurance… But that’s my opinion.
— Matheus Mar 11, 11:36 AM #
Noob Protection stops at 5000 points, once u reach 5000+ points any player above that may openly attack you. Now this in mind the following things you should do to avoid being attacked.
If u have a fleet always fleetsave, if u dont know what fleetsaving is search it. Dont leave huge amounts of resources on ur planet or colonies unprotected. If you do these things people wont attack you since there is no point in doing so. Remember it is possible to fleetsave resources. Fleetsaving is pretty much used when ur not going to be online or when you dont want anyone to see ur fleet size. (Sensor Phalanx can see moving fleets and experienced players have been known to time there crashes to hit when ur fleetsave returns.)
i hope this is enough info :)
— ItaliaNHitmaN Mar 12, 05:48 PM #
I think noob only lasts 200 points….. So pretty much, he’s owning you
— Pete Dobson Mar 27, 07:47 PM #
This is completely flawed from square one. As effective as ‘light fighters’ can be .. later in the game they are semi useless/cost wise reguardless of what others think.
Reason #1 This chat does
notfactor in Weapon/shield/hull research. which esp late game are primary factors and heavily influence larger ships; where as light fighters are semi useless. (I prefer Small Cargos)— PSiKoTiC Apr 1, 06:49 PM #
You should also have the buildtime of the ships listed at each shipyard level. So people will know what they’re getting and how long it’ll take to build it.
— Pax Apr 9, 02:47 PM #
Light fighters are useful later in the game, but only against weak players. They use little deuterium and can take out smal defences.
— stevy wonder Apr 11, 04:48 AM #
can i destroy a moon?
— michael Apr 21, 08:40 AM #
many battleships are good attack
— michael Apr 21, 08:41 AM #
So, are Cruisers any good?
— Dying May 6, 11:47 PM #
I see the best fleet as a combination of all ships, but i dont mess with destroyers or bombers. All bs is no good, if you are attackin a player with a sizable fleet with fodder and all you could easily get ninjaed, for example my techs are 9,9,9 and i have for fleet:
Small Cargo 1
Large Cargo 110
Light Fighter 1380
Heavy Fighter 330
Cruiser 125
Battleship 150
Recycler 50
Espionage Probe 30
say if a guy with techs 13,13,13 attacked with 150 bs, i could ninja him and loose only 180 lf, 55 hf and 8 cruizers without the sc,lc,re,and esp probes. The df would be 2000k metal and 1000k crystal, so i could crash 150 bs having only 150 myself and lower techs and come out with a huge profit. Thats why i see a combination of fleet to be the best not just 1 ship type or 2. I dont build by set standards i just build when i can. Remember always fleet save no matter how large the fleet; i knew a guy with 1,800 bs that was crashed cause he was too confident in his fleet and didnt have any fodder either.
— klanx May 8, 11:16 AM #
If your gonna crash a turtle tho, u would definatly need bombers.
— chickenhound7 May 28, 05:09 PM #
Tom: how can i defend against a fleet of 300 BS ?
Got hit as soon as i reached 5000 pts.
defence was
(150 ml , 30 sl , 10 hl , 4 g c, 10 i c, 1 sml d )
You have 5000 points and only that amount of defence? You should go turtle.
— Jimbob Jun 20, 01:44 PM #
guys, what is a fodder?
and also, what is fleet save?
— headers Jun 24, 07:50 PM #
quote:If u have a fleet always fleetsave, if u dont know what fleetsaving is search it. Dont leave huge amounts of resources on ur planet or colonies unprotected. If you do these things people wont attack you since there is no point in doing so. Remember it is possible to fleetsave resources. Fleetsaving is pretty much used when ur not going to be online or when you dont want anyone to see ur fleet size. (Sensor Phalanx can see moving fleets and experienced players have been known to time there crashes to hit when ur fleetsave returns.)
i hope this is enough info :)
— ItaliaNHitmaN
just today in universe 19 i got raided by a guy ranked 120 and from the #1 alliance- i had 24k metal and 15k crystal- my fleet and res was fleetsaving-
usually someone that good doesnt raid for that little, so he was basically raiding me to crash my defences…
Asalamalakum Uni 19-pm me- Tactical Headquarters
— asalamalakum Jul 6, 07:15 PM #
how do you colonize planets
— phoenix Jul 12, 03:22 PM #
uh im haveing a huge problume with people destroying my fleet before i can complet it. How can i save my fleet when i am not on.
— realempire Jul 21, 09:55 AM #
Are there ships that handle specific scenarios better? What ship would you pile up on against a turtle with nothing but 160 Rocket Launchers?
— MitchO Jul 23, 10:17 PM #
Look at rapid fire, either crs or bbs for missles
— Jf Jul 26, 12:13 PM #
if they r a turtle with only 160 rl they need to rethink what they are doing
— death Jul 30, 04:28 AM #
quote
=====
just today in universe 19 i got raided by a guy ranked 120 and from the #1 alliance- i had 24k metal and 15k crystal- my fleet and res was fleetsaving-
==
Being ranked #1 on ogame.nl(even passing universae which started 4 months earlier), i can assure u i’ll attack anything with 10sc’s profit. It’s a little, yes, but with 16 fleets it means 800k res every two hours…during a day with approx 8 waves of attacks that’s nearly 7 million resources each day.
And i’m talking a really bad scenario here, almost the WORST case scenario….usually there’s plenty inactives with over 20-25 sc’s profit, doubling to almost 14mil a day. And that is without huge profits from fleetcrashing and trashing…
bear in mind i rarely using my bs for raiding(although i have nearly 8k of ‘em they spend the day rusting unitil i find a turtle of fleet to tear apart), mainly just cru, hf & sc. It saves tonnes of deut(i haven’t had deuterium scarsity after the first month, except due to research), the latter two have exactly the same speed, saving you res on researching conbustion drive to keep up with your lf, leaving you with MORE deuterium whihc u can spend on more fleetsslots :)
The only problem is that i seem to run out of targets after a week of two _ Entire systems near my jumpgates have died off, or became huge fortresses of zero profit :’(
— rey nemaattori Jul 30, 08:36 PM #
i`m trying so transport some crystal from one account of mine to another….i select the fleet , i tell her where to go , i set the resources , and when i click on “CONTINUE” buton , a quote apearce with this message :Multi-alarm! Player can’t be approached with fleet! what does this mean????...i need crystal from that planet….what can i do ???
— slayer214 Aug 13, 12:13 PM #
i just want to know how many ponits you get for each different type of ship on ogame. does anyone know.
— peter Aug 13, 02:49 PM #
Slayer214, what you are doing is multi-accounting, which is against the rules of ogame.
— Lion Aug 13, 08:27 PM #
peter u dont get any points for ships
— yermom Aug 17, 06:24 PM #
isnt it ironic that the ships with the fastest drives are the slowest in the game? i.e. destroyers and deathstars?
— someone... Aug 18, 04:00 PM #
@peter
don’t consider yermom
you can see points won for each ship when you click the ship picture in shipyard list
when the ship is detroyed, you loose points, as you can guess
there are even rank lists according to fleets in statistics
— taurus Aug 22, 06:09 AM #
lolz simon it cant be. even tho the drives may be fast, the weight of the stuff wud be like 70 or so tonnes… in real life, stuff like that weight takes like a million years to get around. but on this hyperspace drive is real fast, so tha stuff is slow, but not 2 slow.
— thecat Sep 8, 06:11 PM #
what is a cannon fodder? what does it do, how does it help? also , what is rapid fire, can u reshrech it? or only some ships have rapid fire?
— big Sep 9, 01:20 PM #
i’m actualy top100 and my tactic is based on a 2:1 ratio of cruiser:battleship, this is the best ratio for attack without lost.
i use fleet with cruiser/smallcargo for farming…
— uni13 Oct 2, 01:41 AM #
my 13 plasmas and other thing leave a death star with only 12% chance of SURVIVING. i like it
— a guy Oct 18, 03:31 PM #
i hav 100 light fighters send em in a cannon fodder and my battleships and cruisers do the rest
— me Oct 21, 10:44 PM #
If you are cracking turtles, send either destoyers+LF, or destroyers+bombers+deathstars. If you are attacking fleets, send battleships+LF. IF defender has a lot of LF, send cruisers, otherwise your losses will be higher. But in most cases sending cruisers make losses higher.
— thevinekeeper_uni_XII Oct 23, 02:01 AM #
slayer214 –
“i`m trying so transport some crystal from one account of mine to another….i select the fleet , i tell her where to go , i set the resources , and when i click on “CONTINUE†buton , a quote apearce with this message :Multi-alarm! Player can’t be approached with fleet! what does this mean????...i need crystal from that planet….what can i do ???”
For starters – not break the rules of ogame…
— annon Jan 21, 10:45 AM #
LISTEN UP ALL YOU NOOBS OUT THERE! I've been playing only 3 days and even i know that recyclers have to be sent with your army otherwise they will arrive to late.
If you send a recycler with your fleet, it will not recycle anything. It just acts as a really slow cargo carrier. If you want your recyclers to arrive on time, you send them BEFORE your fleet it scheduled to attack. Coordinate the times so your recyclers arrive just AFTER the attack hits. ~ Voidhawk
— IKE2 Jan 31, 10:25 PM #
Well, is it smart to send 644 LF as fodders and back them up with 45 battleships and 10 destroyers? any tips to improve this? xD
— The1&OnlySnickers Feb 11, 05:13 AM #
—————-
Quote
—————-
quote
=====
just today in universe 19 i got raided by a guy ranked 120 and from the #1 alliance- i had 24k metal and 15k crystal- my fleet and res was fleetsaving-
==
Being ranked #1 on ogame.nl(even passing universae which started 4 months earlier), i can assure u i’ll attack anything with 10sc’s profit. It’s a little, yes, but with 16 fleets it means 800k res every two hours…during a day with approx 8 waves of attacks that’s nearly 7 million resources each day.
And i’m talking a really bad scenario here, almost the WORST case scenario….usually there’s plenty inactives with over 20-25 sc’s profit, doubling to almost 14mil a day. And that is without huge profits from fleetcrashing and trashing…
bear in mind i rarely using my bs for raiding(although i have nearly 8k of ‘em they spend the day rusting unitil i find a turtle of fleet to tear apart), mainly just cru, hf & sc. It saves tonnes of deut(i haven’t had deuterium scarsity after the first month, except due to research), the latter two have exactly the same speed, saving you res on researching conbustion drive to keep up with your lf, leaving you with MORE deuterium whihc u can spend on more fleetsslots :)
The only problem is that i seem to run out of targets after a week of two _ Entire systems near my jumpgates have died off, or became huge fortresses of zero profit :’(
— rey nemaattori Jul 31, 01:36 AM #
Holy hell, you must have a huge fleet, I’m over in Uni 14 and am Struggling to get resources, as all the worlds near me are immpenitrable by my Fleet or are n00bs
You gotta give me some tips dude.
— Chancellor Palpatine Feb 26, 10:04 PM #
i see alot of people getting over 7500 LF and smashing those into the enemy, they produce damage by theyre large quantity and destroyer satelites, which are also used as cannon fodder.
— bass Mar 28, 01:51 PM #
lol the chart above is wrong battleships are actually 45kmetal and 15k crystal this is my first time hehe i have 4356 points i’m a noob
— l0l Apr 3, 09:07 PM #
I just build them as I see them. I have 95 gauss, 140 HL, 550 RL, 220 LL, 70 IC. I have 20 battle shhips, 60 LF, 20 HF, 5 Cruisers. Let me know if its good. I left yall my coordinates so message me.
— Chicken universe 12 1:51:9 Apr 8, 08:43 PM #
every one can you plz try to rate my defence i’m kind of a noobish turtle i got 6060 points ok heres my def 600 rocket launchers 100 light lasers 20 heavy lasers 2 gauss cannons 1 large shield dome and 1 small shield dome is this good? rate it plz 1-10
1 for worst and 10 for best remember this is due for the points
— l0l Apr 13, 08:13 PM #
600 RL = 1200 points
100 LL = 200 points
20 HL = 160 points
2 Gauss = 74 points
SSD = 20 points
LSD = 100 points
1754 points worth of defence. That’s just over 1/4 of your total score. Most turtles I’ve seen generally recommend having 1/3 to 1/2 of your score invested in defence, although “super” turtles usually go for 2/3 or more.
Based on your score, I’d give your defence a 7.
— Arbron May 24, 09:57 PM #
All this crap about HF and LF is stupid forget them there just for very early attack go for all BS and youll do much better!
If you want some decoy targets just use epsionage probes but its still a waste!
All decoys are a waste just improve your sheliding instead and last longer.
— WildChildAvril May 31, 09:34 AM #
wildchildavril, i have been raied multiple times by “all BS” and have found that it can be extremely annoying with weak defenses. With stronger defenses they are little more then a nuisance. Say you got attacked by 150 BS and you have an assortment of LF and BS, say 1k LF and 100 BS the LF, with weak shielding and armor, are just fodder, not real damage dealers. However, the 150 BS will not target the 100 BS as much, as the LF outnumbers them 10 to 1. Now, the 100 BS after the first round have dealt all there damage, and so have the LF. The second round has a decline in SOME firepower because of the LF loss but the BS is still at maximum (usually). However, the 150 BS is now lower then before, and with each BS lost is another 2k or so firepower lost(assuming you have wep 10). The 100 BS and 1k LF would win this battle most of the time, not because they outnumber the 150 BS, but because of the fodder was able to keep the big guns firing for one more round then the 150 BS. The same principle applies to Defense.
— Gaka Jun 10, 08:26 PM #
Well, what u all need to do is fleet saving and grow yr mines, dont worry on building a fleet or not. When u get advanced u can even use cruisers as fodder so dont worry right now.
— somecrazyguy Jun 19, 03:01 PM #
Do fleets just vanish? My fleet was on the last hour of the return voyage and just vanished. No warning or messages about what happened. What gives?
— Wu Jun 29, 07:24 PM #
I think it’s just a glitch in ogame. My moon once said 17 fields even though I only really had 14 fields upg. After I had built something, I noticed that it said 14/14 fields. Little glitches like this suck.
— Mr. Owl Jul 2, 01:01 PM #
Dude yea I was totally goin through space with my huge ass fleet of like 20000 LF and then on the last 2 hours of the return fleet, it disapeared an it left me a message. “Your fleet was intercepted by Coordinates:-, ZERGS!!!!.”
— Guy Jul 16, 11:16 PM #
might have been a hack
— jolly boy Jul 25, 09:42 AM #
Mk.. the multi-alarm thing… I am having the same problem… but I’m trying to send the money to my friend… I’m not multi-accounting… I’ve only sent him money once before.. like a month ago.. why do they think I’m multi accounting
— JoeBob Jul 27, 02:51 PM #
bs=bullshit. Sike. Battleships are awesome.
— Chicken Aug 14, 04:10 PM #
Quote
——
Dude yea I was totally goin through space with my huge ass fleet of like 20000 LF and then on the last 2 hours of the return fleet, it disapeared an it left me a message. “Your fleet was intercepted by Coordinates :-, ZERGS!!!!.”
—————-
That’s a lie
—————-
The best ship ratio is the ship ratio that destroys the enemy :)
— Top20Player Aug 26, 06:18 AM #
w00t i am no longer a noob!!!!!!! 70k points eat my dust! lol jk im just happy becuz i keep atking some nub trying to get lvl 2 nanite lol i think he is poor becuz i wait for 20 days and he finally gets near it and i atk him with 500 battleships i mean omg what an ownage he should upgrade his defence so i might stop but no he has to flood my messages im mad but reaping the resources is reward enuf =p
— l0l Sep 15, 11:10 PM #
I’m sorry if I am wrong but i think that Battleships cost 45k metal and 15k crystal
— willydezze Nov 25, 12:01 AM #
qillydezze thats already been mentioned m8
and this is what i think you should do if you start building your planet
focus on the resources forget
defence and forget the fleet
they wont bother you when you have almost nothing
your build pattern should be
+2 levels of sloar plant
then +1 level of metal
and then +1 level of crystal
+1 level of metal and then crystal
and then repeat it
until you ahve lyk level12 for them
although you might want to build a robotics fatory somehwere between those times
THEN you can start researching and build fleet or whatever
i am been bashd so many times
i should of been broken
lyk a dozen times
XD
but the secreat is how fast you can recover
fleet saving and saving resources are fine they help loads
anyone give me some tips?
is my build order gd enough?
remember i have only been playing on this for 1 month with no help what so ever ^^
— antique_nova Nov 26, 10:49 AM #
The points for the fleet=(cost of metal + crystal)/1000
or the total amount of SI/1000
— bobbob247 Jan 23, 09:35 PM #
Hey I just got my research to get BS. I like super noob but doing alright. :) My little fleet is
9 SC
8 LC
11 HF
4 Cru
2 BS
1 Recyle
4 Probes
Think i have a ok raiding fleet for noobs? I would be bigger fleet but im sorta small turtle. :)
— i like chma2 Mar 4, 10:51 PM #
In the beginning, fleet save and research save as much as possible. The most pathetic thing in the world is >500 rank noob with half a million deut trying to build fodder faster than I can knock it down. Just move the deut into a fleetsave and I wont even bother.
And for an early fleet, BS aren’t very efficient because they don’t have rapid fire and even a small amount of fodder will draw with them. Bombers are actually very solid from this perspective because they can take town 20 × 6 rounds fodder each and wont draw if the guy blocks you with 10 RL. They also have fat shields and lots of hull, so they will almost never die if you send them as part of a profitable raid.
BS only work in massive numbers due to their weak shields and lack of RF. Even then, adding in 1:20 Bombers doubles your firepower vs fodder while only adding 10 percent fuel consumption. The reduced speed barely matters vs turtles.
— Jim Apr 5, 09:18 PM #