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Fleets and Ships - Overview

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Published: Apr 19, 03:11 PM by: Robert ~ Voidhawk

How effective are the different ships in OGame?

The table is found at the bottom of this article.

The Weapon Power is the amount of damage a ship can do in a round of battle.

The Shield Power is the amount of damage a ship can take without being scratched. The shield regenerates after each round.

The Structural Integrity is a bit trickier. 10% of the SI represents a shipís hull. The hull is the damage a ship takes, once the shields are down, until it gets destroyed. If a ship has less than 30% of its hull, thereís a chance that the ship will be destroyed with the next successful hit.

The Cargo Capacity represents the maximum amount of resources a ship can carry. Note that you can never send a Small Cargo Ship with 5000 resources, because some of its capacity is used for the deuterium needed to take the trip.

So, which is the most cost-effective ship? Which is the best ship to be used as cannon fodder? Are Bombers worth building? I will try to answer these questions.

The best way to answer these questions is by coming up with a magic formula. This is the part of the article which requires your attention. Here goes:

The first question is how important are the WP, SP and SI. The way I see it, the more rounds a ship holds on, the more damage it makes, and the better shields it has, the less damage its hull will suffer.

Basically, a Battle Ship with level 10 Shielding Technology, over 10 rounds of fight will be able to take 2000 more damage than without the 10 ST, out a total of 8.000 Ė so 25%. However, thatís not all. The damage, per turn a Battle Ship has to take to get damaged is 400 Ė which means that it can be hit without suffering damage by either 1 Cruiser, 2 Heavy Fighters or 8 Light Fighters.

A Battle Ship with level 10 Armor Technology would have an extra 6.000 total hull for a grand total of 12.000 Hull.

And finally, a Battle Ship with level 10 Weapon Technology will double its damage, to a total of 2.000 damage per round.

Letís go back to our formula and start with the best ship to be used as cannon fodder. The point of the cannon fodder is to avoid losing your expensive ships. The chance a ship is hit depends entirely on the size of your fleet. For instance, if you have 9 LF and 1 BS, thereís only 10% chance your BS will be hit.

Letís start off by using just part of the data. The most important thing for the cannon fodder is to be cheap, and be alive as much as possible, to be able to save the rest of the fleet.

Assuming that on the same level of mines, a metal mine produces about 65% more than a crystal mine, I will consider the crystal to be more expensive.

Letís consider that a battle lasts about 5 rounds. This means the formula for calculating the best cannon fodder would look like this:

oGame Ship Equation #1

I multiplied by 10 just to get better looking numbers.

So, a Light Fighter would be around 1.52, a Heavy Fighter around 1.42, a Cruiser around 1.48 (not taking into account it also costs 2.000 Deuterium) and a Battle Ship around 1.52. These numbers represent defense (damage taken) per resource unit Ė DPRU (assuming crystal is more expensive than metal). Also, I havenít taken into account the Cruiserís Rapid Fire against Light Fighters (not for Cruisers nor for Light Fighters).

This means the Cruiserís DPRU is actually a bit higher, and the Light Fighterís is lower. So, our winner seems to be the Battle Ship. I havenít taken into account the other ships, as they are definitely too expensive to use as cannon fodder.

Letís try to modify this formula to give us the most cost-effective ship. We need to add to the equation the Fire Power and the Deuterium cost of the ship. A level 11 metal mine produces about 940 metal, a level 11 crystal mine produces about 627 crystal and a level 11 deuterium mine produces about 424 deuterium. So:

oGame Ship Equation #2

Light Fighter: 3.465
Heavy Fighter: 3.485
Cruiser: 3.101
Battle Ship: 3.821
Bomber: 2.764
Destroyer: 3.112
Death Star: 3.625

The only thing I havenít taken into consideration is the Rapid Fire some ships have against others or against buildings. However, this only affects Light Fighters (in a bad way) and Cruisers (in a good way).


Ship

SI

SP

WP

CC

BS

FC

Metal

Crystal

Deut

SCS

4,000

10

5

5,000

5,000

10

2,000

2,000

0

LCS

12,000

25

5

25,000

50

50

6,000

6,000

0

LF

4,000

10

50

50

12,500

20

3,000

1,000

0

HF

10,000

25

150

100

75

75

6,000

4,000

0

Cruiser

27,000

50

400

800

15,000

300

20,000

7,000

2,000

Battleship

60,000

200

1,000

1,500

10,000

500

40,000

20,000

Bomber

75,000

500

1,000

500

4,000

1,000

50,000

25,000

15,000

Destroyer

110,000

500

2,000

500

5,000

1,000

60,000

50,000

15,000

Deathstar

9,000,000

50,000

200,000

1,000,000

100

1

5,000,000

4,000,000

1,000,000

Legend – Data:
SI Ė Structural Integrity
SP Ė Shield Power
WP Ė Weapon Power
CC Ė Cargo Capacity
BS Ė Base Speed
FC Ė Fuel Consumption

Legend – Ships:
SCS Ė Small Cargo Ship
LCS Ė Large Cargo Ship
LF Ė Light Fighter
HF Ė Heavy Fighter
BS Ė Battle Ship
DS Ė Death Star

Contributed by rhw from the PRGM Alliance

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OGame Tips Strategy Guide

  1. So what about colony ship, I know it is not a warrior but what does it cost?
    — Touch&Go    May 16, 10:14 AM    #
  2. other factors to consider that arenít included besides RF could be speed, cargo capacity, and deut cost of travelling

    this is why battleships + LF fodder is extremely strong
    — asdf    May 22, 01:34 PM    #
  3. What about using espoiange probes as cannon fodder? they are extreemly cheap :)
    — renegade    Jun 4, 09:48 PM    #
  4. Every ship in the fleet has rapid fire (RF) against Espionage Probes. they get smashed very easily. Light Fighters (LF) make the best cannon fodder.

    And, it is possible for LFís to destroy a Battle Ship. You just have to have the right numbers. :)
    Eric    Jun 13, 07:14 AM    #
  5. ahhh what i have done with my espionage probes is ai have built about 200-400 and i raid planets with no defence you get there is a minute and take lots of resources and i did it for an entire night and got over a million metal from just the probes, cheap but priceless
    — super_steveo_skater    Jun 17, 05:46 AM    #
  6. can you tell me if this army is good?
    for each bs:
    40 lf
    10 hf
    5 cruiser

    and another question, cargo ships must go in the army or after atack?
    and another one: can i send recyclers few minutes after i send my army, or i must send them only when there are something to recycle?
    i mean, send 10 min after so they can arrive just after attack
    — Lord Niko    Jun 17, 11:30 AM    #
  7. what about bombersÖ. are they worth building if you take their rapid fire against alot of the lower defenses into accountÖ surely its worth having 10 or so for heavily defended planets as even missile launchers and light lasers can be lethal if the numbers are right?
    — david    Jun 22, 09:23 AM    #
  8. Lord Niko: That depends on what else your going against. Use SpeedSim to get tangible numbers. As to the recyclers, they have to be sent after the fleet to get any debris. If they are sent as part of the attacking fleet, they act as Cargo Ships.

    David: Bombers are nicer when you start going up against people with some defense. In the early stages, the expense isnít quite worth it. Especially when your attacking those with no defense (the good farms). :)
    Eric    Jun 22, 05:14 PM    #
  9. so if im attacking people with 300 missiles 200 light lasers 50 heavy lasers 10 gauss and both shield domesÖ bombers are good?

    plus dont forget bombers have 250% the shields of a battleship 500 so with lvl 9 shield tech thats nearly 1000Ö its like building ion cannons to boost your shields¨
    — david    Jun 23, 02:37 PM    #
  10. i found a good tactic is for every ship use 2 light fighters and 2 heavy fighters, eg. 1 cargo would have 2 light fighers and 2 hevies, whereas 2 cargos would have 4 light fighters and 4 hevies. and so on, itís worked very well for me.
    — Heffers    Jul 1, 08:09 AM    #
  11. why do you divide SI by 10 in the formulas? I did not get it.
    — Caglar    Aug 4, 01:49 PM    #
  12. your numbers for the ships are either outdated or just incorrect.
    Especially for the HF and LCS, they are not slower than the death star.
    — Zack    Aug 7, 12:36 AM    #
  13. he just typed in the deut cost for lc and lf. thatís all. they are actually 7500 and 10000 respectively
    Japheth    Sep 21, 03:55 PM    #
  14. quote:Battle Ship with level 10 Shielding Technology, over 10 rounds of fight will be able to take 2000 more damage than without the 10 ST

    a battle only lasts 6 rounds, anything left on both sides after that creates a draw

    quote:and another question, cargo ships must go in the army or after atack?
    and another one: can i send recyclers few minutes after i send my army, or i must send them only when there are something to recycle?
    i mean, send 10 min after so they can arrive just after attack

    if the recyclers are sent WITH the fleet, they will get blown up and will be part of the fighting, to use the recyclers you need them to be sent to the debris field (when choosing a target for an attack, change planet to DF)and if theres no current debris field then no recycler can be sent to it, what you should do is find out how long it will take a recycler to get to the target DF and how long it will take your fleet to reach the target DF, make sure that the recycler arrives a few minutes AFTER the attack fleet does, and there HAS TO BE A DF to target if you want to do this, an easy way to do this is to send a probe to attack your oppoanent, send the recyclers but make sure that the recycler arrives AFTER the fleet, and depending on fleet size you will probably need a HUGE number of them to make any profit
    — dilmoose    Oct 3, 10:12 AM    #
  15. How many Death Stars do u/i need to destroy a moon?
    — Magnum    Oct 24, 04:15 PM    #
  16. Does ion, laser or plasma technology in any way incerase fire power of ships, example Destroyer?


    — gocat    Nov 15, 08:44 AM    #
  17. Whatís the best ratio of ships to have? Is a fleet of 1 Battleship for every 20 Light Fighters any good?


    — Lee    Dec 19, 07:01 PM    #
  18. Sorry, 1 Battleship for every 20 Heavy Fighters.


    — Lee    Dec 19, 07:03 PM    #
  19. best combination is 4:1 hf:crís

    having lfís for fodders aint good cause of rapid fire of cruisers


    — tilen    Dec 24, 12:24 PM    #
  20. how many hf do i need to kill 4 cruisers?


    — night[mare]    Dec 24, 01:39 PM    #
  21. the best way to have it is either to have 20 to one light fighters, or just have pure battleships.. alot of them and when u do u have no need to evensend in cargo ships cos they provide enough storage space anyway. Heavy fighters cost to much to buy and are basically just reaaly crap and are not the right material for Cannon Fodder. Also if u look on the hall of fame.. do u see many Cruisers?? people mainly have battleships.. though cruisers are usefull. i suggest that u have a fleet of the ratio

    2 bs

    1 cruisers

    20 light fighters

    then if u have about 500 bs u should have 1000 cruisers and about 10,000 light fighters which is a decent size fleet.. but it completely depends on what u r attackingÖ people with fleets u use bs people with defence u use bombers, but dont ever u use destroyers cos they cost a hell of a lot, go very slowly and have the biggest Deut cost to send.


    — soul reaver    Dec 25, 06:05 PM    #
  22. whoís gonna be def again deathstar then?

    destroyers pwn deathstarís


    — tilen    Dec 28, 01:45 PM    #
  23. Mmm… should be
    1 battleship
    2 cruisers
    20 Light fighters

    And about the Destroyer, about 20 bs one destroyer? or avoid it for speed??


    — joslat    Jan 7, 08:17 AM    #
  24. I don’t know why, but I don’t have noob protection even from the best player in my Uni. And I have only got 8.000 points. Please tell me why this is happening cause I don’t think it’s fair


    — darkeldar    Feb 19, 06:56 PM    #
  25. how can i defend against a fleet of 300 BS ?

    used the defence building guidelines to sme extent, but was hit as soon as i reached 5000 pts.
    defence was
    (150 ml , 30 sl , 10 hl , 4 g c, 10 i c, 1 sml d )

    Had no resource on planet, just a fleet that had just come back from a raid.
    (30 sc , 10 lc , 30 cru , 4 bs , 80 lf , 20 hvy)—-managed to save all of them though ;-)
    (best thing is to fleet save i know that)
    But is there anything i can do vs those BS.
    am a player with under 7000 pts.


    — Tom    Feb 23, 03:43 AM    #
  26. I think the best combination is 10 little fighters on 1 battleship. Little fighters are used as cannon fodder because they’re cheao and battleships are the best for their low price and good attack and endurance… But that’s my opinion.


    Matheus    Mar 11, 11:36 AM    #
  27. Noob Protection stops at 5000 points, once u reach 5000+ points any player above that may openly attack you. Now this in mind the following things you should do to avoid being attacked.

    If u have a fleet always fleetsave, if u dont know what fleetsaving is search it. Dont leave huge amounts of resources on ur planet or colonies unprotected. If you do these things people wont attack you since there is no point in doing so. Remember it is possible to fleetsave resources. Fleetsaving is pretty much used when ur not going to be online or when you dont want anyone to see ur fleet size. (Sensor Phalanx can see moving fleets and experienced players have been known to time there crashes to hit when ur fleetsave returns.)

    i hope this is enough info :)


    — ItaliaNHitmaN    Mar 12, 05:48 PM    #
  28. I think noob only lasts 200 points….. So pretty much, he’s owning you


    — Pete Dobson    Mar 27, 07:47 PM    #
  29. This is completely flawed from square one. As effective as ‘light fighters’ can be .. later in the game they are semi useless/cost wise reguardless of what others think.

    Reason #1 This chat does not factor in Weapon/shield/hull research. which esp late game are primary factors and heavily influence larger ships; where as light fighters are semi useless. (I prefer Small Cargos)


    — PSiKoTiC    Apr 1, 06:49 PM    #
  30. You should also have the buildtime of the ships listed at each shipyard level. So people will know what they’re getting and how long it’ll take to build it.


    — Pax    Apr 9, 02:47 PM    #
  31. Light fighters are useful later in the game, but only against weak players. They use little deuterium and can take out smal defences.


    — stevy wonder    Apr 11, 04:48 AM    #
  32. can i destroy a moon?


    — michael    Apr 21, 08:40 AM    #
  33. many battleships are good attack


    — michael    Apr 21, 08:41 AM    #
  34. So, are Cruisers any good?


    — Dying    May 6, 11:47 PM    #
  35. I see the best fleet as a combination of all ships, but i dont mess with destroyers or bombers. All bs is no good, if you are attackin a player with a sizable fleet with fodder and all you could easily get ninjaed, for example my techs are 9,9,9 and i have for fleet:
    Small Cargo 1
    Large Cargo 110
    Light Fighter 1380
    Heavy Fighter 330
    Cruiser 125
    Battleship 150
    Recycler 50
    Espionage Probe 30

    say if a guy with techs 13,13,13 attacked with 150 bs, i could ninja him and loose only 180 lf, 55 hf and 8 cruizers without the sc,lc,re,and esp probes. The df would be 2000k metal and 1000k crystal, so i could crash 150 bs having only 150 myself and lower techs and come out with a huge profit. Thats why i see a combination of fleet to be the best not just 1 ship type or 2. I dont build by set standards i just build when i can. Remember always fleet save no matter how large the fleet; i knew a guy with 1,800 bs that was crashed cause he was too confident in his fleet and didnt have any fodder either.


    — klanx    May 8, 11:16 AM    #
  36. If your gonna crash a turtle tho, u would definatly need bombers.


    — chickenhound7    May 28, 05:09 PM    #
  37. Tom: how can i defend against a fleet of 300 BS ?
    Got hit as soon as i reached 5000 pts.
    defence was
    (150 ml , 30 sl , 10 hl , 4 g c, 10 i c, 1 sml d )

    You have 5000 points and only that amount of defence? You should go turtle.


    — Jimbob    Jun 20, 01:44 PM    #
  38. guys, what is a fodder?

    and also, what is fleet save?


    — headers    Jun 24, 07:50 PM    #
  39. quote:If u have a fleet always fleetsave, if u dont know what fleetsaving is search it. Dont leave huge amounts of resources on ur planet or colonies unprotected. If you do these things people wont attack you since there is no point in doing so. Remember it is possible to fleetsave resources. Fleetsaving is pretty much used when ur not going to be online or when you dont want anyone to see ur fleet size. (Sensor Phalanx can see moving fleets and experienced players have been known to time there crashes to hit when ur fleetsave returns.)

    i hope this is enough info :)

    ó ItaliaNHitmaN

    just today in universe 19 i got raided by a guy ranked 120 and from the #1 alliance- i had 24k metal and 15k crystal- my fleet and res was fleetsaving-
    usually someone that good doesnt raid for that little, so he was basically raiding me to crash my defences…

    Asalamalakum Uni 19-pm me- Tactical Headquarters


    — asalamalakum    Jul 6, 07:15 PM    #
  40. how do you colonize planets


    phoenix    Jul 12, 03:22 PM    #
  41. uh im haveing a huge problume with people destroying my fleet before i can complet it. How can i save my fleet when i am not on.


    — realempire    Jul 21, 09:55 AM    #
  42. Are there ships that handle specific scenarios better? What ship would you pile up on against a turtle with nothing but 160 Rocket Launchers?


    — MitchO    Jul 23, 10:17 PM    #
  43. Look at rapid fire, either crs or bbs for missles


    — Jf    Jul 26, 12:13 PM    #
  44. if they r a turtle with only 160 rl they need to rethink what they are doing


    — death    Jul 30, 04:28 AM    #
  45. quote
    =====
    just today in universe 19 i got raided by a guy ranked 120 and from the #1 alliance- i had 24k metal and 15k crystal- my fleet and res was fleetsaving-
    ==

    Being ranked #1 on ogame.nl(even passing universae which started 4 months earlier), i can assure u i’ll attack anything with 10sc’s profit. It’s a little, yes, but with 16 fleets it means 800k res every two hours…during a day with approx 8 waves of attacks that’s nearly 7 million resources each day.

    And i’m talking a really bad scenario here, almost the WORST case scenario….usually there’s plenty inactives with over 20-25 sc’s profit, doubling to almost 14mil a day. And that is without huge profits from fleetcrashing and trashing…

    bear in mind i rarely using my bs for raiding(although i have nearly 8k of ‘em they spend the day rusting unitil i find a turtle of fleet to tear apart), mainly just cru, hf & sc. It saves tonnes of deut(i haven’t had deuterium scarsity after the first month, except due to research), the latter two have exactly the same speed, saving you res on researching conbustion drive to keep up with your lf, leaving you with MORE deuterium whihc u can spend on more fleetsslots :)

    The only problem is that i seem to run out of targets after a week of two _ Entire systems near my jumpgates have died off, or became huge fortresses of zero profit :’(


    — rey nemaattori    Jul 30, 08:36 PM    #
  46. i`m trying so transport some crystal from one account of mine to another….i select the fleet , i tell her where to go , i set the resources , and when i click on “CONTINUE” buton , a quote apearce with this message :Multi-alarm! Player can’t be approached with fleet! what does this mean????...i need crystal from that planet….what can i do ???


    — slayer214    Aug 13, 12:13 PM    #
  47. i just want to know how many ponits you get for each different type of ship on ogame. does anyone know.


    — peter    Aug 13, 02:49 PM    #
  48. Slayer214, what you are doing is multi-accounting, which is against the rules of ogame.


    — Lion    Aug 13, 08:27 PM    #
  49. peter u dont get any points for ships


    — yermom    Aug 17, 06:24 PM    #
  50. isnt it ironic that the ships with the fastest drives are the slowest in the game? i.e. destroyers and deathstars?


    — someone...    Aug 18, 04:00 PM    #
  51. @peter

    don’t consider yermom

    you can see points won for each ship when you click the ship picture in shipyard list

    when the ship is detroyed, you loose points, as you can guess

    there are even rank lists according to fleets in statistics


    — taurus    Aug 22, 06:09 AM    #
  52. lolz simon it cant be. even tho the drives may be fast, the weight of the stuff wud be like 70 or so tonnes… in real life, stuff like that weight takes like a million years to get around. but on this hyperspace drive is real fast, so tha stuff is slow, but not 2 slow.


    — thecat    Sep 8, 06:11 PM    #
  53. what is a cannon fodder? what does it do, how does it help? also , what is rapid fire, can u reshrech it? or only some ships have rapid fire?


    — big    Sep 9, 01:20 PM    #
  54. i’m actualy top100 and my tactic is based on a 2:1 ratio of cruiser:battleship, this is the best ratio for attack without lost.

    i use fleet with cruiser/smallcargo for farming…


    — uni13    Oct 2, 01:41 AM    #
  55. my 13 plasmas and other thing leave a death star with only 12% chance of SURVIVING. i like it


    — a guy    Oct 18, 03:31 PM    #
  56. i hav 100 light fighters send em in a cannon fodder and my battleships and cruisers do the rest


    — me    Oct 21, 10:44 PM    #
  57. If you are cracking turtles, send either destoyers+LF, or destroyers+bombers+deathstars. If you are attacking fleets, send battleships+LF. IF defender has a lot of LF, send cruisers, otherwise your losses will be higher. But in most cases sending cruisers make losses higher.


    — thevinekeeper_uni_XII    Oct 23, 02:01 AM    #
  58. slayer214 –
    “i`m trying so transport some crystal from one account of mine to another‚Ķ.i select the fleet , i tell her where to go , i set the resources , and when i click on ‚ÄúCONTINUE‚ÄĚ buton , a quote apearce with this message :Multi-alarm! Player can‚Äôt be approached with fleet! what does this mean????...i need crystal from that planet‚Ķ.what can i do ???”

    For starters – not break the rules of ogame…


    — annon    Jan 21, 10:45 AM    #
  59. LISTEN UP ALL YOU NOOBS OUT THERE! I've been playing only 3 days and even i know that recyclers have to be sent with your army otherwise they will arrive to late.

    If you send a recycler with your fleet, it will not recycle anything. It just acts as a really slow cargo carrier. If you want your recyclers to arrive on time, you send them BEFORE your fleet it scheduled to attack. Coordinate the times so your recyclers arrive just AFTER the attack hits. ~ Voidhawk


    — IKE2    Jan 31, 10:25 PM    #
  60. Well, is it smart to send 644 LF as fodders and back them up with 45 battleships and 10 destroyers? any tips to improve this? xD


    — The1&OnlySnickers    Feb 11, 05:13 AM    #
  61. —————-
    Quote
    —————-

    quote
    =====
    just today in universe 19 i got raided by a guy ranked 120 and from the #1 alliance- i had 24k metal and 15k crystal- my fleet and res was fleetsaving-
    ==

    Being ranked #1 on ogame.nl(even passing universae which started 4 months earlier), i can assure u i’ll attack anything with 10sc’s profit. It’s a little, yes, but with 16 fleets it means 800k res every two hours…during a day with approx 8 waves of attacks that’s nearly 7 million resources each day.

    And i’m talking a really bad scenario here, almost the WORST case scenario….usually there’s plenty inactives with over 20-25 sc’s profit, doubling to almost 14mil a day. And that is without huge profits from fleetcrashing and trashing…

    bear in mind i rarely using my bs for raiding(although i have nearly 8k of ‚Äėem they spend the day rusting unitil i find a turtle of fleet to tear apart), mainly just cru, hf & sc. It saves tonnes of deut(i haven‚Äôt had deuterium scarsity after the first month, except due to research), the latter two have exactly the same speed, saving you res on researching conbustion drive to keep up with your lf, leaving you with MORE deuterium whihc u can spend on more fleetsslots :)

    The only problem is that i seem to run out of targets after a week of two _ Entire systems near my jumpgates have died off, or became huge fortresses of zero profit :’(

    ‚ÄĒ rey nemaattori Jul 31, 01:36 AM #

    Holy hell, you must have a huge fleet, I’m over in Uni 14 and am Struggling to get resources, as all the worlds near me are immpenitrable by my Fleet or are n00bs

    You gotta give me some tips dude.


    — Chancellor Palpatine    Feb 26, 10:04 PM    #
  62. i see alot of people getting over 7500 LF and smashing those into the enemy, they produce damage by theyre large quantity and destroyer satelites, which are also used as cannon fodder.


    — bass    Mar 28, 01:51 PM    #
  63. lol the chart above is wrong battleships are actually 45kmetal and 15k crystal this is my first time hehe i have 4356 points i’m a noob


    — l0l    Apr 3, 09:07 PM    #
  64. I just build them as I see them. I have 95 gauss, 140 HL, 550 RL, 220 LL, 70 IC. I have 20 battle shhips, 60 LF, 20 HF, 5 Cruisers. Let me know if its good. I left yall my coordinates so message me.


    — Chicken universe 12 1:51:9    Apr 8, 08:43 PM    #
  65. every one can you plz try to rate my defence i’m kind of a noobish turtle i got 6060 points ok heres my def 600 rocket launchers 100 light lasers 20 heavy lasers 2 gauss cannons 1 large shield dome and 1 small shield dome is this good? rate it plz 1-10

    1 for worst and 10 for best remember this is due for the points


    — l0l    Apr 13, 08:13 PM    #
  66. 600 RL = 1200 points
    100 LL = 200 points
    20 HL = 160 points
    2 Gauss = 74 points
    SSD = 20 points
    LSD = 100 points

    1754 points worth of defence. That’s just over 1/4 of your total score. Most turtles I’ve seen generally recommend having 1/3 to 1/2 of your score invested in defence, although “super” turtles usually go for 2/3 or more.

    Based on your score, I’d give your defence a 7.


    — Arbron    May 24, 09:57 PM    #
  67. All this crap about HF and LF is stupid forget them there just for very early attack go for all BS and youll do much better!

    If you want some decoy targets just use epsionage probes but its still a waste!

    All decoys are a waste just improve your sheliding instead and last longer.


    — WildChildAvril    May 31, 09:34 AM    #
  68. wildchildavril, i have been raied multiple times by “all BS” and have found that it can be extremely annoying with weak defenses. With stronger defenses they are little more then a nuisance. Say you got attacked by 150 BS and you have an assortment of LF and BS, say 1k LF and 100 BS the LF, with weak shielding and armor, are just fodder, not real damage dealers. However, the 150 BS will not target the 100 BS as much, as the LF outnumbers them 10 to 1. Now, the 100 BS after the first round have dealt all there damage, and so have the LF. The second round has a decline in SOME firepower because of the LF loss but the BS is still at maximum (usually). However, the 150 BS is now lower then before, and with each BS lost is another 2k or so firepower lost(assuming you have wep 10). The 100 BS and 1k LF would win this battle most of the time, not because they outnumber the 150 BS, but because of the fodder was able to keep the big guns firing for one more round then the 150 BS. The same principle applies to Defense.


    — Gaka    Jun 10, 08:26 PM    #
  69. Well, what u all need to do is fleet saving and grow yr mines, dont worry on building a fleet or not. When u get advanced u can even use cruisers as fodder so dont worry right now.


    — somecrazyguy    Jun 19, 03:01 PM    #
  70. Do fleets just vanish? My fleet was on the last hour of the return voyage and just vanished. No warning or messages about what happened. What gives?


    — Wu    Jun 29, 07:24 PM    #
  71. I think it’s just a glitch in ogame. My moon once said 17 fields even though I only really had 14 fields upg. After I had built something, I noticed that it said 14/14 fields. Little glitches like this suck.


    — Mr. Owl    Jul 2, 01:01 PM    #
  72. Dude yea I was totally goin through space with my huge ass fleet of like 20000 LF and then on the last 2 hours of the return fleet, it disapeared an it left me a message. “Your fleet was intercepted by Coordinates :-, ZERGS!!!!.”


    — Guy    Jul 16, 11:16 PM    #
  73. might have been a hack


    — jolly boy    Jul 25, 09:42 AM    #
  74. Mk.. the multi-alarm thing… I am having the same problem… but I’m trying to send the money to my friend… I’m not multi-accounting… I’ve only sent him money once before.. like a month ago.. why do they think I’m multi accounting


    — JoeBob    Jul 27, 02:51 PM    #
  75. bs=bullshit. Sike. Battleships are awesome.


    — Chicken    Aug 14, 04:10 PM    #
  76. Quote
    ——
    Dude yea I was totally goin through space with my huge ass fleet of like 20000 LF and then on the last 2 hours of the return fleet, it disapeared an it left me a message. ďYour fleet was intercepted by Coordinates :-, ZERGS!!!!.Ē
    —————-
    That’s a lie
    —————-
    The best ship ratio is the ship ratio that destroys the enemy :)


    — Top20Player    Aug 26, 06:18 AM    #
  77. w00t i am no longer a noob!!!!!!! 70k points eat my dust! lol jk im just happy becuz i keep atking some nub trying to get lvl 2 nanite lol i think he is poor becuz i wait for 20 days and he finally gets near it and i atk him with 500 battleships i mean omg what an ownage he should upgrade his defence so i might stop but no he has to flood my messages im mad but reaping the resources is reward enuf =p


    — l0l    Sep 15, 11:10 PM    #
  78. I’m sorry if I am wrong but i think that Battleships cost 45k metal and 15k crystal


    — willydezze    Nov 25, 12:01 AM    #
  79. qillydezze thats already been mentioned m8
    and this is what i think you should do if you start building your planet
    focus on the resources forget
    defence and forget the fleet
    they wont bother you when you have almost nothing
    your build pattern should be
    +2 levels of sloar plant
    then +1 level of metal
    and then +1 level of crystal
    +1 level of metal and then crystal
    and then repeat it
    until you ahve lyk level12 for them
    although you might want to build a robotics fatory somehwere between those times
    THEN you can start researching and build fleet or whatever
    i am been bashd so many times
    i should of been broken
    lyk a dozen times
    XD
    but the secreat is how fast you can recover
    fleet saving and saving resources are fine they help loads
    anyone give me some tips?
    is my build order gd enough?
    remember i have only been playing on this for 1 month with no help what so ever ^^


    — antique_nova    Nov 26, 10:49 AM    #
  80. The points for the fleet=(cost of metal + crystal)/1000
    or the total amount of SI/1000


    — bobbob247    Jan 23, 09:35 PM    #
  81. Hey I just got my research to get BS. I like super noob but doing alright. :) My little fleet is

    9 SC
    8 LC
    11 HF
    4 Cru
    2 BS
    1 Recyle
    4 Probes

    Think i have a ok raiding fleet for noobs? I would be bigger fleet but im sorta small turtle. :)


    — i like chma2    Mar 4, 10:51 PM    #
  82. In the beginning, fleet save and research save as much as possible. The most pathetic thing in the world is >500 rank noob with half a million deut trying to build fodder faster than I can knock it down. Just move the deut into a fleetsave and I wont even bother.

    And for an early fleet, BS aren’t very efficient because they don’t have rapid fire and even a small amount of fodder will draw with them. Bombers are actually very solid from this perspective because they can take town 20 × 6 rounds fodder each and wont draw if the guy blocks you with 10 RL. They also have fat shields and lots of hull, so they will almost never die if you send them as part of a profitable raid.

    BS only work in massive numbers due to their weak shields and lack of RF. Even then, adding in 1:20 Bombers doubles your firepower vs fodder while only adding 10 percent fuel consumption. The reduced speed barely matters vs turtles.


    — Jim    Apr 5, 09:18 PM    #
  83. Guys it’s all about those BattleCruisers they will rip those all battleship, cruiser fleets apart. That’s why you build Destroyers. There isn’t one good fleet combo! You have to use the right combination for the job and you have to know what beats what! They hit you with Cruisers Bships and LF? Use Cruisers and Battlecruisers! They hit you with destroyers and bombers? use Bships! It’s about having an adaptable fleet.


    — Venku uni Fornax(106)    May 3, 10:03 PM    #

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