This question is asked quite frequently on the oGame forums. But it is a good question, so I will answer it here as well.
How do I launch a Solar Satellite?
Just build them in your ship yard. They automatically deploy around your planet. You can’t control them. They are there until they get destroyed.
How much energy do I get for Solar Satellites?
IMPORTANT Be sure to click Calculation on the Resources screen before checking your energy output. It ALWAYS says 50 until you click Calculate. Then you will get the correct amount (based on the formula below). If you have OGame Commander, then the calculation is normally correct the first time.
Here is the actual formula used to calculate the energy produced by a Solar Satellite in oGame:
Energy output per solar satellite of that planet = (MaxTemp/4)+20
To find your MaxTemp, go to the “Overview” section for each planet and look at the Temperature field. It should look something like this:
Temperature approx. 1°C to 41 °C
Take the number in bold on the right (that is the Max) and plug that into the above formula. Remember, all results are rounded down.
For instance, on my home planet, I have a MaxTemp of 37.
37/4 + 20 = 29
On another planet, I have a MaxTemp of -41.
-41/4 + 20 = 9 (9.75 and rounded down)
On the first planet, I would use Solar Satellites as a tertiary (third) energy source (After Solar Plants and Fusion Plants). On the second planet, I would not. They are not cost efficient.
Remember, when being attacked, Solar Satellites are almost always destroyed and have to be rebuilt before they will produce energy again.
You can use the input form below to calculate your energy production:
The energy produced by each satellite, with a maximum planet temperature of '; echo $maxTemp . ' is: ' . $energyProduced . '.'; } ?>
You can find out how many Solar Satellites you need for Graviton with some simple math. You need 300,000 Energy for Graviton. So divide 300,000 by the amount of energy you get per satellite. That is how many solar satellites you need.