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What Changes In OGame Would YOU Like To See?

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Published: Aug 9, 08:32 AM by: Robert ~ Voidhawk

Subject says it all. We’re putting together a list a feature requests, say your top 5, to submit to OGame.

What changes would you like to see in gameplay?

Any things with the game navigation/layout confuse you?

Also, if you don’t have a unique request, please comment on the previous requests other users make, as a way to “vote” for your favorite requests.

Then, we’ll put together a final statement and send it over to the developers at OGame, hopefully for some change for the better.

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OGame Tips Strategy Guide

  1. we should get a bigger chance for getting a moon


    sandman    Aug 9, 08:49 AM    #
  2. some new ships would be nice, i would also like it if they changed the names of ships around.


    — automat kas    Aug 9, 08:54 AM    #
  3. % tabs that allow you to select exact percents, not just intervals of ten. This is both for resources and fleets.


    — The Executive    Aug 9, 08:54 AM    #
  4. I completely agree with the percentage idea! Specially when it comes to fleet speed, the time gap between 10 and 20% it’s huge!


    — Slat    Aug 9, 09:18 AM    #
  5. A longer period in which you can read new messages. I am aware that with Commander you get messages permanently. Could you not keep messages untill next login/message view… It is slightly annoying when you’ve left OGame for a holdiay, and come back to 70 odd new messages which you can’t read


    — kaaj    Aug 9, 09:21 AM    #
  6. The number of alliances should be limited or at least limit the number of people per alliance.


    — Guilty Spark    Aug 9, 09:22 AM    #
  7. ACS Harvesting wold make easier to share the resources collected in a batle


    — hassuna    Aug 9, 09:32 AM    #
  8. I agree with all of the points already stated, since I am still new to the game, I am forever getting attacked, I would like to see a scale put in place, so that you can only attack others that are in the same points range or higher for example. Also, I would like to see the times it takes to build things reduced. Lastly, I would like to see the easing up of banning people if they accidently report a message.


    DItch    Aug 9, 09:45 AM    #
  9. i think that a ship betwin the cruiser and the hf would be nice like a gunboat or something like that and how about space station


    — jon    Aug 9, 09:54 AM    #
  10. I think you guys should bring the alliance combined fleet system to the other universes… like 12. and i like the space station idea. maybe have a couple of different types


    — walters    Aug 9, 10:06 AM    #
  11. I agree with the statement made about messages, i think that Commanders should be able to store 100 messages and everyone should be able to have 50, Commanders currently are able to see 50


    — Marc    Aug 9, 10:13 AM    #
  12. Posted by walters:
    I think you guys should bring the alliance combined fleet system to the other universes… like 12. and i like the space station idea. maybe have a couple of different types

    I totally agree, maybe have a vote on which older universes should have ACS, like 10 for example


    — Marc    Aug 9, 10:14 AM    #
  13. Well I suggest a new mechanic for getting a moon! It is so rare, depends heavily on luck in addition it can really alter balances.

    I agree with narrowing the range of players who can attack you. It’s a bit wide.

    The layout is good but it can be better (like with a commander !)

    Many things can be applied to the game to have a little bit more streatigy. Alliances should be more organized and more serious and may be more open!


    — FireStarter    Aug 9, 10:24 AM    #
  14. A couple of improvements seem pretty obvious to me.

    1/ You should be able to make a moon. Get a tech levele high enough, add enough resources (say 6 million), and go build it.

    2/ In game messaging is very poor, how about a chat window.

    3/ Be nice to have more ways to cooperate in an alliance. (improving the messaging/chat system woul d be a help). How about a trading bank for resources?


    — FalseData    Aug 9, 10:41 AM    #
  15. My suggestion is really simple. We should be able to leave some resourses for an alliance member to pick up instead of me delivering them. That would use his fleet for the resource he wants.


    — Joab    Aug 9, 11:11 AM    #
  16. a friend of mine suggested a while ago when you get attacked you should get your fleet back and all the resources back, then i told him that will never happen and also maybe a double speed on uni 17 and acs defend


    — goldeneye    Aug 9, 11:11 AM    #
  17. put acs’s in the older unis. and if an alliance makes a wing that the main alliance leader and some other people can send circ messages the the wing. i think it would make things alot easier.


    — crazy tom    Aug 9, 11:31 AM    #
  18. Inter Galactic Research Network – It seems more like a bug to me. If you didn’t develop Research Network yet, Research Lab has nothing to do with researches in progress on other colonies. You should be able to build R-Lab unless it’s occupied with research. It’s just a building after all. Same goes for researches, they shared between colonies because your fleets flying between them, and how possibly one research can keep the rest of nine Labs from building, or researching if you don’t have R-Network Tech developed? This is clearly a bug, there are no other explanation. It has to be changed.


    — Zero-G    Aug 9, 11:45 AM    #
  19. Messaging system is a disaster. Poorly done. Time messages remain there, not adjustable list of messages and messages layout, color, size. Communication within alliance is no better. If it’s so hard to create and maintain if think services like Google would be happy to help.


    — Zero-G    Aug 9, 11:53 AM    #
  20. Widen number of choices in the game. There are two main courses so far – Raider and Farmer. Think what addition of Trader will do to the game. And the mix of any of this choices will greatly improve game play. There is not much needed to make this improvements. Two additional ships will do the trick:
    (a) Trader’s Dream – 500 k cargo space (minimal trades usually go in this size) , reasonably high speed, ability to contact another trader ship in mid space for res exchange.
    (b) Farmer’s Dream – big cargo (250k – 500k), ability to collect res from one or two colonies in sequence.


    — Zero-G    Aug 9, 11:55 AM    #
  21. Percentage scale for fleets and resources. Has to be changed. Those huge gaps between available choices. We should be able to choose precise amount of percents we need for tasks at hand.


    — Zero-G    Aug 9, 12:00 PM    #
  22. There should be more % options for fleet speeds near the lower percentages – eg a 15% would be particularly useful as the time difference between 10 & 20% is ridiculous.

    I also think the ingame chat system could be updated to improve play.

    Any new free-for-all ships/buildings/researches would always be welcome too – to add a little more variety & depth perhaps?


    — Blight    Aug 9, 12:06 PM    #
  23. => Space Station Idea is SUPER !!! It will benefit Raiders as well as Farmers and especially Traders. And will surely be very beneficial to general game experience. My respects to (— jon Aug 9, 09:54 AM) and (— walters Aug 9, 10:06 AM) Brilliant Idea!


    — Zero-G    Aug 9, 12:11 PM    #
  24. man id perfer if we had the build list where as soon as 1 thing is done it mives on to the next automaticlly i mean honestly thats how world production is why not ogame and some new ships would be nice like espinage phrobes with some fire power or solar satilites that defend themselves ???

    oh and as for the messages put a small button off to the side that says store in folder or sumtin not like the notes but like war documents all in 1 file not a billion notes uve made

    and as far as im concerned a space station thats almost like a moon if u dont have 1 and include a fleet depot at ever universe


    — Bounty_Hunter    Aug 9, 12:18 PM    #
  25. I saw a lot of usefull sugestions here so i’ll ad a fiew more.Stating the fact that this game is entirely based on TIME a more efficient or proper management for IT would be incredibly useful !For example what another player said the percentage time(%) should be adjusted, even by giving aditional time for the flet to fly(for a longer period on deployment in same solar sistems),especially useful when fleetsaving.Another fantastic thing would be SOUND or even SMS alerts when someone is atacking you and i think all players do agree with this one:D A nother interesting ideea would be to allow phalanx(building) to be destroyed in atacks (level by level)or alter for a period of time it’s functionality because phalanx is way to much of an advantage for players.More fields on the motherplanet would be nice.Somekind of Building maby a Space station/Battlestation as someone said) or a speciall shield(powered up by deutherium or a mix of minerals) that allows you to lose just half of your fleet in phalnx atacks because losing it all in one shot it’s damn’ painfull considering how hard it is to build a huge fleet.In adition maby some new ship or ships not only battle ones:)or even new interesting buildings


    — Octane    Aug 9, 12:52 PM    #
  26. To change the format of messaging on the overview page.
    i.e Return and arrival times on the same row not separate!


    Pie Ruler    Aug 9, 12:54 PM    #
  27. how about for each lvl of the space/battle station you so much % of attack increase to you fleet or something like that and you could upgrade it with weapens and stuff


    — jon    Aug 9, 01:19 PM    #
  28. Zero G is spot on about the trader idea. Take some tips from Privateer 1 & 2. What about a monetary system to regulate trade. Perhaps the addition of a luxuries mine (diamonds, gold, rubies) used to trade for goods among neighboring players?


    AbecedariusRex    Aug 9, 01:26 PM    #
  29. New Trade Ship – Price of a Colony Ship, Cargo space of a Death Star, + deut consumption and speed of a Spy Probe.
    Messaging is a joke, it’s simply terrible.
    Main menu on the left side should at least lights up when new message arrives. Same about Overview pane, it have to refresh itself every minute or so.
    More live or dynamic would be great.
    Look at games that around for years, learn from them.


    — Gamer    Aug 9, 01:27 PM    #
  30. Also, is there an easier way to download skins? It’s rather cumbersome right now to change the look of the game.


    AbecedariusRex    Aug 9, 01:31 PM    #
  31. I like the idea for better moon chance.Hard to get them as it is.Also like the idea of phalanx being able to be knocked down.These make it way to easy for older players against new ones.Love the idea of a battlestation.Would change the game alot.Also think the message system needs to be looked at.


    — Mars    Aug 9, 01:34 PM    #
  32. 1. Jumpgates: They need the same kind of interface as the fleet selection screen – select all by type or the entire fleet.
    2. Fleet speed with 5% increments would be a benefit as described above.
    3. Moon destruction is far harder than getting a moon, a more even balance is needed.
    4. Activity stars back to planet level – ninja attacks are now nearly impossible


    — frostybloke    Aug 9, 01:43 PM    #
  33. I think it should be made easier to send circular messages, as it is you have to go to the alliance page and click send circ message. maybe if that option was put on the messages page. and also you should be able to reply to a circ message like you can with the PM’s


    — vonluegin    Aug 9, 01:44 PM    #
  34. I think the number of fields available on a planet could be displayed along with the METAL, CRYSTAL, DEUTERIUM, ENERGY panel.

    We should also have the return time for fleets displayed on every page.

    NOOB Protection should be extended.

    Cost of ships should be reduced.


    — pyro_mo    Aug 9, 01:48 PM    #
  35. Also i highly agreey with anyone that says there should be more ship types and building types, that would make the game far more interesting! and also i like the comment by pyro above. ships should cost less. You can raid for an entire day sometimes and only get one battleship, 1 bomber and maybe a crusier. At least that is the way it is when you on a lower level


    — vonluegin    Aug 9, 01:53 PM    #
  36. iam telling you somthing in betwine the hf and the criuser like a gun boat or somehing and how about a carrier


    — jon    Aug 9, 02:09 PM    #
  37. They HAVE TO make it so that people who are in the top 200 cannot attack people right out of noob protection. I just got out of NP and it is incredibly frustrating to be attacked by fleets that you have zero chance of even drawing with. Without new players, this game will die, and this type of thing will make new players exit rapidly.

    Another thing I would like to see is being able to send a fleet to attack from one planet, and then have it return to a different planet after the attack. It’s silly to have to go back to the original planet.


    — Chris    Aug 9, 04:25 PM    #
  38. I would add couple of things.

    1) we should be abble to make lists of friends so we make our own trading prices.
    2) i agree on reduces prices on ships
    3) my opinion is that jump gate should be able on any planet not just on moons
    4) Solar Satellites could be send somewhere in case if you are under attack
    5) there should be are trading of technologies for somebodies resources or technologie
    6) there should be a buildings of reduces the prices on building and other stuff(of course it wouldnt be that cheap)


    — some guy    Aug 9, 04:26 PM    #
  39. Alright, this may sound stupid,
    but I think there should be ground forces in this game. Their main purpose could be to destroy defenses and could work like this:
    Light infantry, cheap weak units armed with just a weak laser rifle.

    Heavy infantry, stronger than light infantry, but more
    expensive. Armed with a rocket launcher.

    Hover tank, much stronger than heavy infantry, but much more expensive. Armed with a cannon for taking out defenses and anti -air, and a machine gun for taking out infantry.

    Anti-air, more expensive than heavy infantry, but cheaper than the hover tank, it uses it’s ion cannon to destroy fighters (who can also attack ground troops)

    And of course, the unit that brings ground forces to the enemies planet, the lander! It costs around the same price as a large cargo, and can hold up to 50 infantry, 25 Anti-air, or 10 tanks.

    Alright so there’s my idea. Feel free to bash it if you want, since it was just a spur of the moment thing.


    — pigsdofly    Aug 9, 05:40 PM    #
  40. I have one!

    I think that you could put a virus technology and antivirus technology! Their purpose will be that you could send a virus to your enamy and have a chance that his defanse sistems collapse, so if you attack him he will be crushed! He can research antivirus to defense him self! Thats a great idea!


    — Enforcer    Aug 9, 07:11 PM    #
  41. I would like to see some kind of satellite defence.
    like a satellite that helps protect your planets and ships


    — Mike4    Aug 9, 08:37 PM    #
  42. instead of shield domes… make shield buildings… Each level you upgrade the building, the more shields you get.


    — Mv3    Aug 9, 10:29 PM    #
  43. new ships would be nice as said by “automat kas” but don’t change the old names around also make a moon easier to get , maybe have the espionage reports also include the size of the planet, i really like this one, how about something like a ship or technology that allows you to attack and take over an opponents planet and turn it into one of your colonies, but make it ridiculously hard to get otherwise total chaos.


    — Taylor5    Aug 9, 11:14 PM    #
  44. I agree with some of the most basic request, such as better percentage control, an improved message system, and while I think that new ships/buildings/techs sound like a good idea, I don’t care for any of the mentioned ones, the virus anti-virus sounds cool, but it gives strong players an even greater edge over the weaker ones, maybe if it cost a bunch of resources to shut down each defensive structure or something it would be better (of course apply the odds game that ogame is founded upon.)

    The Battle sations sound cool, the infantry idea is okay but needs work, but for both of these if they were to become part of the game, I hope that the designers would take care as to make sure they all fit. ( also these units would almost have to be in new universes only, as it would wreak havoc on bigger accounts for the first couple of days. (at least for those that didn’t have the resources sitting around.)

    as for decreasing the times, and prices for eveything, or granting greater noob protection, disabling phalanx, jumpgates on planets, changing moon chances, and these mirical ships (cargo space of a deathstar, moves like a esp. probe!!) I’m against all of these things, they are what makes ogame, ogame.

    I really like the ideas of a resource trading center (maybe even just a message system within x systems of your planet), I like the idea of a resource pick up for alliance members, a betting system on alliance wars might be cool. And the ability to send a larger allaince member resources following a fleet crash would be nice also. Also I really like the idea of ships being able to accomplish several raids, and dropping the resources on which ever planet the player chooses.

    :) (quite opinated aren’t I?)


    — SupermanII    Aug 9, 11:30 PM    #
  45. Hey, I have read everyones requests and all of them sound pretty good. Some however create a huge gap between the powerful and the weak. The moon being easier to get is a horrible idea, every system would have a moon in it.

    Anyways My Ideas Are:
    1)More ships to choose from (shielding ship, radar jammer for probing, stronger bomber, another backbone ship like Battleship

    2)upgardes (totally new part of game) Buy and equip ships with different weapons that suit intended mission, armour type for faster speeds or slower speeds, CLOAKABILITY?

    3)Hijack ships from moon (tie in with phlanx and perfect timeing of interception)

    4)ground troop tansport IDEA, OMG awesome idea.

    5)Spy idea, plant spy on someones planet get resource, building updates undetected (obviously time limit on this spy would apply, increased by a research level? Also a way for defender to be able to detect/destroy spy

    In the end ogame is a great game but it never hurts to add new content to the game as long as it benefits all players (rank and type)


    — Mullaney500    Aug 10, 01:43 AM    #
  46. I have had Commander before. and it is a nice thing. but it cost to much and it makes it not worthy the money to buy it.

    and more ships please!!!
    and it is also difficult to read all messages. So it would be nice of them to make that message list free only. we don’t need the rest.

    thnx


    — thugaz    Aug 10, 02:41 AM    #
  47. changing the ship names would just make it confusing, more ships would be fun, and alliances should stay the same, its fun taking on a HUGE alliance because generally most of them r weaker players.
    Also another structure/research called ‘Market’ or somthing which lets you trade resources for something else, maybe the higher the level the more u can trade and at better rates.. its just annoying having millions of metal u cant spend because u dont have crystal.


    — DemonSpirit    Aug 10, 06:29 AM    #
  48. You can diversify the production of the energy…..using let`s say spaceships and other forms of energy that can be “stolen” when you atack a planet U can “steal” some factories if you like…..but that costs you the consumption of the deuterium of course +200% or so…...and U can add new resources.


    — Sorin27    Aug 10, 06:37 AM    #
  49. it would be nice if gameforge would make a short 3D movie with the battles between defender and opposant.


    Cortana    Aug 10, 09:08 AM    #
  50. 1) Messaging system fix/upgrade/improvement.

    2) Adjustable percentage scale/10%/5%/1%,

    3) More ships shielding ship, radar jammer for probing)

    4) Market building, with rates calculated daily by 0Game.

    5) Research Network bug fixed.

    6) Did I say about messaging system


    — Dave    Aug 10, 09:50 AM    #
  51. see in rapport what you attacked with, even if the fleet is destroyed in the first round


    — solatio    Aug 10, 02:37 PM    #
  52. one big update that they should do is for ships to go to multiple destinations and stop where the player decides. This would help raiders so they can attack multiple planets by just typing the co-ordinates of all the planets they want to attack at once and then the ships go to every co-ordinate before coming back to where they were launched. Though doing this will cost a lot of deut. This would also allow faster trade between the player’s planets.


    — Techila    Aug 10, 04:00 PM    #
  53. i like the idea of a space station and the idea that you can send solar satilites. it sounds good too. also i like the idea that you can have ships go do something and come back to a def planet. also i like th idea of cheaper ships and higher shild levels


    — mimim    Aug 10, 08:27 PM    #
  54. How about a more realistic destroy resources option?

    For example in the current setup it costs to tear something down, a net loss all around.

    In the real world this is never the case, a company that tears down a building recycles all of the materials for profit.

    Perhaps something like this:

    Keep the current costs for demolition, it does cost money to destroy something.
    But after it is destroyed, say a day or so, you recover a percentage of what it took to build as recycling income. for high crystal items there should be a pile of crystal available (already refined and just in need of re purposing), and metals don’t suddenly become permanently unusable after they have been used to build something.

    Just a thought.


    — Pope Todd    Aug 10, 08:48 PM    #
  55. I also think they should make a video or something on each battle.


    — Nizmir    Aug 10, 09:29 PM    #
  56. i like the idear of new ships but what would be nice is something like a spy ship that go’s to a planet and steals resourses but dose not attack them head on


    — billzo    Aug 10, 11:28 PM    #
  57. i realy like the idear pigsdofly Aug 9, 05:40 PM had about ground forces i think it is a great idear


    — billzo    Aug 10, 11:29 PM    #
  58. Conversion building that would convert resources from one to another, by using resources or energy. Or some new mines from where we can make resources from a technological process.


    — okidoki99    Aug 11, 03:38 AM    #
  59. I think that after a battle 70% of your fleet should be rebuilt like your defense. Also since uni 30 is double speed the ships should have 2x the cargo space, attack strength, and so on. You should also be able to make more than one stop with your fleet at a time. Also the Messaging system need huge improvement, such as an im window and voice chat conferences so that acs movements would go much smoother and quicker. And as others said the percentage for fleet speed and resource production needs to go by ones not tens so you can get the most out of your fleets and mines.


    — Nitro    Aug 11, 03:49 AM    #
  60. all of these ideas r good but dont kill the weaker players cause otherwise the game will die and in years only people will be us playing as oldies. i think there should be a biuld que like u get on commander


    — benruelz    Aug 11, 04:01 AM    #
  61. I forgot to mention that there also should be more new ships. I mean the leap between heavy fighters to cruisers to battleships is kinda much. A few ships between there would be nice such as gunships and such. There also could be more defense because there isn’t a good variety of defensive objects to choose from. Maybe a few more options more powerful than plasma turrets and something between the heavy lasers and ion cannons and the gauss cannons. There just needs to be a better variety of ships and defenses. Oh and one more thing. A resource Converter or just Converter. You can chose what you want to be converted and what it gets converted into. For example: metal to crystal, deut to metal, or metal to crystal and deut at the same time and each level increaces the amount you can convert per hour or if you dont want to convert don’t enter anything into the conversion fields.


    — Nitro    Aug 11, 04:03 AM    #
  62. ok first thing, — pigsdofly probably had the sweetest idea in this forum with the ground units cept if the attacker had more ground units than you had defensive ground units would you like DIE? or maybe attacking units and defending units could be the same thing. I like the idea of bigger carrier ships, more ships would be nice too, so would be different defensive tools.

    One thing I’ve always wanted to see like a population/workers sort of thing.. nothing extreme, but like where it says feilds it might show like a population thing as your planet grows bigger. The messaging system could be better I guess but that’s not my biggest concern cause not everyones on the same time you are but how else would you people want the messaging system… like AIM or MSN!?

    The market idea, or like spacestation would be great. Maybe a spacestation for every 10-15 solar systems where suppose you put 400k crystal in your trading room or auction house, and someone wanted it, so they leave 800k metal or 600k metal depending on how much they wanted in your ‘trading room’ and you can pick it up.

    You can’t change things like reducing prices.. that’s just stupid, there’s a reason ogame has this, and imagine if we did lower prices, the big dogs (top ranks) would crush everyone. We could always add to the game but we can’t change something in the game that already exsists because it annoys some people like wtf, moving solar sattelites?. I think videos would be cool, but would be difficult to do well…

    I also like that combining fleets or that thing where maybe one alliance member attacks a planet and maybe its an alliance war, so they can share resources.

    I think some new research would be cool, nothing stupid like virus’ but how about maybe something like a death ray??? possibly black hole stuff?

    buildings are fine, but I think some new missles would be nice, some that either help other missles do something, maybe missles that take out certain defenses, or help when ships are attacking? I know people would just mass those but there’s always a limit depending on your number of missle silo level.

    I think its fine that if you build something and you want to tear it down, its your mistake and you should have to pay for its distruction.

    I think music would get annoying… I can just picture it, but maybe some epic battle music if we ever get videos?

    but yeah the unit idea is so beast.. like you could be a government and have people help fight off fleets or idk.. that’s kind of stupid, but if you broaden it, it could be cool. how about when you click on your metal or whatever mine, you kind of see like a mini 30 second loop clip of workers working, possibly pictures or like whatever.

    I definetly think you should beable to change the overview settings like you know, I like a bit of change here and now..


    — Kratos Uni 13 WRL    Aug 11, 04:22 AM    #
  63. I think that fleets should be sent to two or more targets (for example u should start on planet 1, move to planet 2 and end your fly on planet 3),fleet should have some exact time in which it is ready to move from planet to planet too


    — petinox    Aug 11, 05:40 AM    #
  64. i would like to be able to click on the planet number on the overview screen so as to be able to do a safety probe timed almost perfectly to help prevent a ninja when i am attacking a planet. this would assist players who do not have moons and cant do a safety phalanx. perhaps by “right click of mouse”


    — gavin    Aug 11, 06:52 AM    #
  65. i think that when an esp probe leaves a planet, it shud leave an agent or something to keep tabs on the planet, but at the same time it shud b easy 2 detect the agents messages leaving ur planet – to make it fair


    — PX Andreas    Aug 11, 04:32 PM    #
  66. I think it would be good if you could actually send ships to a friend or ally just like trading resources to them. For instance they have just been crashed and you have 1000 battleships, you could send them 100 or whatever you choose too.


    — Insurgent    Aug 11, 08:47 PM    #
  67. There is a proposal for trade, market system in “Most wanted suggestions”, it gets good support from players.

    Someone mentioned real life logic, well, the best response from OG you can get is that OG has nothing to do with real life logic.

    In my opinion current setup with messaging, buildings cue, alliance, etc. is just a push toward buying Commander and officers.

    Besides I checked out forums from Pirates and some similar to OGame games and found that they have those features we’re talking about and much more.
    If Ogame had a wish to make this game better it would, easily, long ago.

    Also check out approved ideas section in the forum , the work people done to propose new ships, buildings, called GAME DEVELOPMENT, not proposals or ideas. They should be paid by OGame for work and time they’ve wasted developing for OGame.

    Another thing is account delete option, seven days delay to delete account is a psychological trick to keep you playing. One more button needed to make it fair, delete in hour or so.


    — Zero-G    Aug 11, 09:15 PM    #
  68. One change that I would like to see is not to open`any new Uni’s. Instead they should encourage players to go back and fill the existing ones. That way there would not be so many empty spaces. This will in turn stop many of players who have played ogame for a while and grown to understand the basics of ogame realized that they will take forever to reach certain levels.Many players leave there existing unis as soon as a new uins opens. By starting in a new Uni players think, and are probaly correct by starting right on the 1st sec the new uni opens they now have an equal opprotunity to raise to the top.
    It seems some people have fogotten that is only a game that is meant to be fun…


    — Peter    Aug 12, 07:56 AM    #
  69. i think that new ships would be the most obvious upgrade in the game, carrier ships would be an even better idea it would add more strategy in the game, these ships could act as a semi-planet and should have maybe a few available missiles that could be built on them or something. there should be a certain number of ships stored on it and that number could be upgraded with a new technology, these ships should not be invisable but vaunrable to attack to limit their use and also add fun to the game

    thx :D


    — ZeUs9471    Aug 12, 04:53 PM    #
  70. a research upgrade to give ships a cloaking mode would be very helpful. Likewise an upgrade of research to allow you to detect cloaked ships would be necessary.
    An aggressive nanite ship to take out apponents electronics to render almost everything paralysed for a period would make attacks mreo profitable with no defences to hinder you!
    Finally, to facilate jumping huge distances, how about worm-hole technology. Obviously huge investments in research would be required and perhaps a new space station to opperate the worm-hole.
    Something to think about!!!


    — Jamie    Aug 13, 05:40 AM    #
  71. ANd what do you think about probes who can tell you what size is the inhabitad planet? I mean that you send a probe and it comes back with information how big is the planet that you want to colonise and how many fields are there! Think about it!


    — Enforcer    Aug 13, 07:26 PM    #
  72. An idea i come up with is that, if a person is getting attacked then the defender could send its fleet to meet the attacks fleet before it gets to the defenders planet, this could swing the outcome of the attack. Just a idea,


    — snifferfrog    Aug 14, 10:10 AM    #
  73. Yeah, I think that having percents to help with resources and fleets, and also a few space station designs would be cool.


    — Anti-anti-noob Guy    Aug 14, 11:37 AM    #
  74. heres the top 5 things i think of so far
    1 new ships
    2space station
    3new missiles
    4esp probe that tells you size of plante
    5and last Conversion building that would convert resources from one to another, by using resources or energy. Or some new mines from where we can make resources from a technological process


    — jon    Aug 14, 02:28 PM    #
  75. Conversion building seems dumb, sounds like alchemy in the dark ages. (Changing lead to gold…impossible) But the rest sound good, jon. Unspecific percentages, I think is the most annoying thing in the game. And a better message system would really help. An IRC with a channel for each alliance would be cool too, but it’s not a biggie.


    — yippee2393    Aug 14, 03:08 PM    #
  76. The TOTSE Alliance made a thread on this. Here’s a list of suggestions we made; more should be coming.

    More Alliance options to cooperate with.

    More planet pics; and remove the ones with moons and/or remove the moons. That can be confusing.

    Lesser transport time between moon and planet orbited.

    Lunar bases cheaper.

    Possibility to salvage whole warships damaged in battle.

    More or a variance; not just 30% always debris salvageable, up to 90% to less than 10%. I don’t think that would be a thing that is permanent, you can salvage some, some times salvage more.

    Damage from debris possibly damaging ground defenses, motivation to harvest.

    Moon formation not instant, it takes a few hours to form a moon or a df.

    Being able to take planets in raids

    More than 9 worlds to colonize.

    being able to name warships.

    Being able to destroy worlds with Death Star attack

    More ship types

    Increase shielding, shields seem much weaker than armor, maybe that’s due to me being a Star Wars Fan where armor is much weaker than shields in the SW universe so…..

    More than 15 spots.

    Being able to ACS defend without spending deuterium while orbiting; that doesn’t happen on your worlds what’s the difference.

    Oh, being able to curse in ogame….

    No Pushing Rules.

    Allowing defenses to have rapidfire.

    Allowing you to salvage your ships destroyed in combat completely (as well as salvaging and capturing enemy ships)

    Popular support options for your worlds maybe?

    System slots aren’t as standardized; and allowing you to havw more than one moon.

    Being able to build orbiting battlestations

    Being able to build more than one planetary shield and/or stronger planetary shields. They seem weak.

    Making moon formation easier in chances; but more ships must be destroyed for higher chances; say more than 300,000 percent for one percent but you can build up to thousands of large ships crashing for almost guaranteed moon; that seems logical in real-life.

    Debris naturally clumps together anyway.

    Being able to have more than one moon.

    redo the newbie protection maybe…....

    comp tech affecting fleet size as welt rather than number; modifying a warship (large one, certain class or above often) for more res to be a flagship tends to nullify that. For ACS attacks, the largest or most advanced flagship leads or all ships benefit from more than one “flagship”; it could be an advantage in combat or sometimes could be a disadvantage if conflicting orders are made; or people mess with each other in combat. IT can be a good thing if your fleet is divided.

    You can have your fleets slow down when you’re transporting; and when you send other ships fleets naturally wait and assemble at some point in outer system to wait, or to nearby alliance world or empty spot to rally until all ships are sent. no deuterium spent on that when waiting/holding positions…or very few deuterium use.

    you can hold your fleets over uncolonized worlds; no cost to keep it there.

    You can move a fleet to a friendly world, then send fleet to enemy world to deal with problems with that.

    Things dealing with finding enemy worlds as well, you can pay someone res to find it, or you have an intel thing to find enemy worlds and fleet movements, less accurate but cheaper than probes and it gives things about other alliances, etc.

    Oh, and change the look of the moons….I don’t think a moon formed from battle debris would look the same as a moon formed from rocks and such naturally coalescing, say the way Earth’s moon…and the entire Solar system formed.

    Oh, and I forgot: Gas Giants included, more often in the outer system then inside. Other than the steady rise in deuterium production the further out Gas Giants have GREAT deuterium production…but shitty metal mining.

    And inner worlds, say slots 4 inside the small ones like Mercury would tend to have increased metal production…unless they’re gas giants,

    Maybe you should be allowed to mine a certain portion of the moon for salvageable debris, etc. a certain percent gets mined out, the salvageable debris. Send recyclers to get to it? Or mining id much easier/faster (as I said, moon formation would be easier in chances but many more ships have to be destroyed to get a good chance at a moon. Above a certain limit moon formation is guaranteed and the size affects available spots…

    oh, you can’t mine deut on the moon unless possibly it’s orbiting a gas giant where the moon’s gravity could possibly siphon off some…

    Oh, and some planets start out with moons that can be mined.

    Hmmm…should planets have set mining limits; as in you can mine all the metal off or it it infinite? infinite I say!

    I for one would like custom “shortcuts” in the fleet process.
    Kind of like how you have your own planets listed, but well, add whatever planet you’d like. It would be good to trade with alliance members or inactive planets you farm occasionally.

    Empire view…

    wouldn’t really make it better, but it’d be cool if u could like, get a view of your planet, w/ all the buildings and such, and like, as u improved them they got bigger, or looked different or something.
    just seems like it’d be cool

    Anti Shipping Missiles

    Real Time Fights

    >500 chars in a message


    Star Wars Fan    Aug 14, 11:56 PM    #
  77. I played another browser spaceship game briefly – it had features ogame could benefit from.

    - Being able to select the return destination of your fleet (as different from the point of departure)

    - Be able to send fleets to pick up resources rather than only being able to transport them.

    I also liked the idea of an alliance trading bank as someone above mentioned, if it could be worked.


    — Oussebon    Aug 15, 02:09 AM    #
  78. Star wars fan, there is one problem in ur gas giant theory, it is impossible to build on a gas giant because it is made of gas, that wud call for a completly new building technique, eg. floating platforms


    — PX Andreas    Aug 15, 04:46 AM    #
  79. you should get a inscreen live message system because its so hard to co op with otheres in the alliance


    — Turkey66    Aug 15, 05:15 AM    #
  80. Oh well nice ones:) now i must say that fleet recovering is crucial!like someone said above we should be able to regain at least 60% of the fleet back(defences can be recovered why CAN’T SHIPS be?)! Fleetcrash is the most encountered and wide spread reason why all ogame players leave universes.Just think of that a little bit…if all players could regain a major part of their fleet they wouldn’t have to leave. fleets are very difficult to build for ex talking about lets say 3000 Battleships they take a huge load of minerals and time to be build…and someone comes and destroys them all just in one second?...just pathetic!a nother briliant thing would be to be able to cahnge the destiantions and courses of ships,making them to be able to return in locations diiferent than the one that they started from.Sound alerting when being ataked would be INGENIOUS .I just hope someone will take seriously our calims it would be sad that all this good ideeas would just remain IDEAS:( Ogame developpers please take us seriously!


    — Octane    Aug 15, 06:28 AM    #
  81. I think that a black hole generator would be an amazing idea, where it takes a ton of materials JUST to research it and a ton to build a black hole generator. It should be the counter to the death star and it has rapid fire against every ship

    Fleets should be able to be repaired and there should be a bunker building that takes a lot of resources but has amazing shields and integrity, and the more you upgrade it the more ships you can store in it to protect them from a possible raid. This would help greatly if you have a colony ship waiting for departure once you find the right planet.

    There should be a way to increase mine’s production beyond 100% all the way up to 200%, however, if you take it up to 200%, you cannot bring it down until a day has passed and after that day you might find your mine downgraded but you have a LOT of resources! A flaw would be taking advantage of the 200% and then rebuilding, so a time period depending on the mine level should be waited before it can be rebuilt, during that time period the mine turns off to 0% but still consumes energy. It would create a possibility of more strategy and risking everything.

    There should be a spy ship which is bulkier and slower than a spy probe but can stay stationed around the planet for a period of up to two days, during that time the ship will give info on what is being built/researched.

    I think it’s stupid that you start researching something on one planet, and you go to a planet that has no research lab at all and you can’t build because it says: operating
    kinda stupid

    I say noob protection should not be extended, however, lets say somebody ranked number 100 wants to attack somebody ranked 5000 in a universe, the latter has no chance at all to survive however this is within game rules… I think you can only attack those who are within 1000 ranks of yours and if they can’t attack you, you can’t attack them.

    Those are my two cents


    — RAWRIAMSPOON    Aug 15, 08:31 AM    #
  82. “PX Andreas:
    Star wars fan, there is one problem in ur gas giant theory, it is impossible to build on a gas giant because it is made of gas, that wud call for a completly new building technique, eg. floating platforms”

    ooh…thank you; that is true. You could have floating gas platforms to harvest the deut.


    Star Wars Fan    Aug 15, 09:17 AM    #
  83. Of course, new message system is extremely important. If you can’t increase the 500 letters quota, be able to see Buddylist and Alliance members’ e-mail or msn or aim.

    Second thing : Graviton Tech = Black Hole tech !! It means that Death Stars are creating Black Holes, besides, you cannot shut down one or you’ll see your planet aspired in black hole and reduced to a cherry…
    So let’s keep Death Stars like they are, Research Techs are enough, but :

    Third thing : CHANGE the bug with research all over all Labs in Empire : stupid and useless to be unable to increase lvls or Researches on other planets…
    Ah, and Intergalactic Research Network adds the Levels of 2 Research Labs (eg Lvl 10 and Lvl 8, always your highest) then 3 when you develop IRN. Consequence : reduction of research time. I say it’s too expensive for what remains to research… (Graviton Tech and some optimisations of fleets as Weapon, Shield, Armour Techs etc.)

    Fourth thing : I’m not asking to extend Newbie protection, as Fleetsave is really useful and necessary but can’t we just change the percentage speed panel (when sending fleets) by a time panel ? (eg : come back in 1h, 3h, 1d, 7d, etc.).
    If not, then reduce the range of attacks available : a player ranked 272 (out of 3500) hitting me a 1150 and so ? Crazy unfairness.

    Fifth thing : Direct consequence : the lasting sats that would phalanx slowly are a great idea ! (RAWRIAMSPOON Aug 15, 08:31 AM) It would help when you don’t have Sensor Phalanxes…

    Sixth Thing : Kinda stupid, but why are there Storage Buildings on Moons ???!!! Take them out, they are USE-LESS !

    Seventh thing : Spacestations (fix on some slots of some systems) that would be marketplace and fleetstops would be nice. For me, it was the most important idea.

    Eighth thing : indeed, be able to send fleets on empty slots before sending out somewhere else. Just show (eg on the slot number, made bold or italic) that fleets are resting there. The fleet is inattackable, but completely unknown and that cannot be known by Phalanx or Espionage… but they could be lost and destroyed by meteors if left too long.

    Ok, so I hope that these ideas will sound nice at GameForge


    — Vixserl    Aug 15, 12:44 PM    #
  84. i agree with most of what RAWRIAMSPOON sayes and what some of the others said like the person that was talking about ground armys they could be build a division at a time the tanks could be built a regement at a time and so on there needs to be some new ships ,buildings and defences that would make ogame much more fun.


    — gamer9000    Aug 15, 09:04 PM    #
  85. there should be an orbiting jump gate that can be used up to 10 times in 1 hour and any one can use it. but it requires so much power to use and make it to were if u quit providing power to it no one can use it. also make it to were any one can transport resources threw it. but make it to were u can deside if that person can use it or not. it could cost 200,000metal 200,000crystal and 100,000deut or more. something like that


    — gamer9000    Aug 15, 11:15 PM    #
  86. Production queues for buildings. If you can set up a queue of ships or cannons to be built, I don’t see why buildings should be any different. Same could go for research. If the research labs were anything like realistic you’d be able to research multiple things in one lab, let alone on multiple planets. Or maybe IGRN upgrades could allow you more research ‘slots’ or something like computer technology does for fleets.


    — Neoptolemus Prime    Aug 16, 02:36 AM    #
  87. Hi
    I think you should limit the rank for the attack. By that i mean 200th on the rank shoudnt be able to attack lest say ppl over the rank 1000 becaouse it to easy for him to destroy them. Or people at the rank of 1000 shoudnt be able to attack ppl on the rank 2000 or so
    thnx :P


    — Swordi    Aug 16, 07:46 AM    #
  88. ok you guys i think we got a lot of good ideas but we stle need to name the new ships we went to give the ogame guys a idea of wat we went in the game so wat new ships do we went ???


    — jon    Aug 16, 02:04 PM    #
  89. an orbiting battle/trading station that could also move like a ship an alliance member can build it and station it at an allies planet. it can be upgraded by anyone in the alliance and it can have plasma ,laser ,ion ,and gauss weapons on it. it could also have a small dock that can hold more ships with every upgrade. it could also be given to other players to help them. but any one in the alliance can use it but they can not transport it to a different planet. they can only use it at its postion that the courent owner has it at. any one in the alliance can send resources to it and ships can be given to others if they are at it or can just be sent to it to defend. it would have combustion engions.

    it could cost around 500,000metal 400,000crystal and 200,000 deut or more not counting the cost to build weapons on it.

    the ships that could destroy it
    100,000 BS
    15,000 destroyers
    20,000 BC
    500,000 cruisers
    2 death stars
    any thing else wouldnt do much to it a ship like that would be really useful and nice to have a round.
    something like that.


    — gamer9000    Aug 16, 03:49 PM    #
  90. they should build a mine missle. it could be launched in to orbit and explode making a mine field. it could be build when the missle silo got to lvl 3 or 4


    — gamer9000    Aug 16, 04:36 PM    #
  91. There should be space battlestation, and players should build defences there instead on mainland. Every battlestation upgreade would add space for turrets. And on planet surface it should be like this: player can only build 10 turrets at 1 occupied field{ if you planet have only 20 fields occupied then you can build 10*20=200 turrets of any tipe maximum} and, its time to change pictures for ships.


    — Arthour    Aug 16, 06:03 PM    #
  92. i think that your colony ships should beable to hold more resorces


    — ben haro    Aug 16, 08:42 PM    #
  93. it would be nice if the game turned 3d


    — kenny    Aug 17, 07:13 AM    #
  94. here is what i want

    1.a spacecraft carrier
    2.more races
    3.defense platforms
    4.constant control over fleets
    5.restrictions that allow players to only attack other players of comparable net worth.
    6.cultural influence


    — weirdalwashere    Aug 17, 11:05 AM    #
  95. More than 15 SPoTS IN THE SYSTEM, that’s what I meant.

    and being to have more than 9 worlds in your dominion


    — Star Wars Fan    Aug 17, 01:48 PM    #
  96. Oh yeah; emove that bug that has res sent on Colony ships lost when they colonize a spot but instead it is sent and deposited on the world.


    — Star Wars Fan    Aug 17, 01:51 PM    #
  97. I like the gunboat and space station ideas

    also when i mean satellite defence i mean like turrets in space that are your first line of defence


    — Mike4    Aug 17, 11:36 PM    #
  98. Also Different tips of turrets like

    missile
    laser
    ion
    tractor beam one that take asteroids and throws them at ships

    last you can build as many as you want


    — Mike4    Aug 17, 11:42 PM    #
  99. ok here is a list of ideas i like
    + virus and anti virus idea
    + spacestation
    + other ships
    + more percentages (maybe goes in 5% intervals, or even better choose whatever percentage you want.)
    +improve the messaging system
    +building, fleet and defence production queues would rock.

    ok alot of the other theories for things are scientifically unsound but then loads of stuff in ogame already is so none of the stuff has to be plausible in real life. (black holes, building on gas giants).


    altnavva    Aug 18, 05:37 AM    #
  100. (for the queues i meant if we could have all 3, we have 2 of them)


    — altnavva    Aug 18, 10:58 AM    #
  101. I agree with most of above they should have an ally depo or summert like a spce staiton.

    And a inter 5% for fleet times would be good. But the one thing i’de love to see is the ability to move your soler sats!

    i like the virus idea. i like it alot! sooooo koooolll! and the some new ships or maybe a def like a graviton cannon wich is the rival of the dethstars!

    like in WoW (world of warcroft i don’t pay it my m8 does and i’ve picked a bit up on it) you can’t attack anything too far below your level, or in this case points. i just got out of noob protect and the best person in uni 15 (hogar) hit me with a massive fleet just 4 fun!
    Oh i say the use of building queue would be very good.

    I wish they had summert like a carrier so it would be like carry nearly all you fleet but it’ed have little wepons but massive def and massive sheilding and when it’s destoyed you fleet comes out and fights the attacker. (or defender)

    they should build a mine missle. it could be launched in to orbit and explode making a mine field. it could be build when the missle silo got to lvl 3 or 4

    — gamer9000

    I AGREE TOTALY! a mine feild and/or maybe you could have S.A.Ms(surface to air missles) and you could launch em when a fleet is close enough and the DF you go over the planet they were passing!

    A short like battle scene optional would look cool like a desthstar destoying 200 lightfighters and 200 RLs then destorying a cunk of the planet/moon would lllloookkk ssssoooo kkkooolll

    i talk too much…


    — Luna    Aug 19, 01:51 PM    #
  102. Well, firstly Voidhawk, I think you should have a quick clean up of this thread, since it is now totally massive…

    Secondly, I haven’t had time to read all of the ideas, a good few of the ones I have read are decent, but too many are simply not going to happen. Please check the ‘Dead-End Ideas’ section on the official OGame forum.

    The only idea that I personally think should come in to effect is already posted on that forum: Alliance leaders should have a ‘Create Wing’ option, allowing them to lead the wing and the main alliance without having to appoint someone else, and without the wing being separate.

    That’s the gist of it anyway. Anyone who thinks it’s a good idea should find it on the OGame forum and vote for it. It’s in ‘Most Wanted Suggestions’ as ‘Alliances & Wings’.

    Help make !ndystars dream a reality!


    — The Dragon Reborn    Aug 19, 05:07 PM    #
  103. spactial diruoptions inbetween galaxys. some speed up ship transits or slows. some that damage or some that tmporarly upgrade armor/shild/weps. nebulas technecly. its not all perfect space.


    — Simon    Aug 19, 08:04 PM    #
  104. 1.mulitple planet targeting

    2.smaller range of attacks so rank 1 can’t attack rank 6000+

    3.space stations for trading

    4.better messageing system

    5.better chance of more fields/better moonchance like 75k=1%


    — zordakmaster    Aug 20, 04:36 AM    #
  105. there are some great suggetions here guys, i espcialy like the idea of a space station.

    what i would like to see is a more developed message system, which includes folders to store categorised messages.


    — kazam    Aug 20, 04:37 AM    #
  106. heres my ideas for ne ships
    missile boat
    gun boat
    carrier
    fighter bomber
    plantary bomboredment ship
    and
    repair station


    — jon    Aug 21, 02:45 PM    #
  107. I read some of the comments and I TOTALLY agree with the need for better ingame messaging! And some sort of alert when a new msg arrives would be most helpful, as someone also mentioned. An ingame chat would be great. I agree with the sound alert when at attack is launched against you too. Unless you refresh your screen you don’t know you are being attacked, so either a sound alert or have the screen automatically refresh when something new has happened like an attack or new msg. I also agree with being able to pick up resources instead of having to have them delivered…and that should include being able to pick them up from your own planets. The percentage option would be great too because there really is too much of a difference between 10 and 20 percent especially when fleet saving.


    — Ardala    Aug 22, 11:28 AM    #
  108. I recently was attacked and My destroyed Fleet allowed me to Get a Moon. Anyway, what I would like to be able to do Is to be able to Link an Allies Jump Gate with yours, Meaning you don’t have to have 2 Moons for the Gate, So you can tell a fleet to travel to Planet, Using your Allies Jump Gate as a Shortcut.
    Other than that, I at least would like to be able to Transport Resources through the Jump Gates.


    — Icarus    Aug 23, 08:25 AM    #
  109. Hey i was thinking that you should be able to build one (or a few) custom ships to act like your flagship, may sound a little too much but you could give it the exact firepower you’d want. It should be based on a ship , like a custom battleship or a custom cruiser, not an entirely new ship. That way, you could have a custom ship made exactly for your needs.

    Anyway, i think the space station is a great idea, you should be able to build defenses on it. Shouldn’t be that strong (not even close to rivaling the death star). The message system defiantly got to be changed. Fleet speed intervals should be at 5% or even 1% if possible.


    — Kilroy    Aug 23, 03:44 PM    #
  110. It would be a great idea to have a “Building Station.” This ship would let you turn your own Debris Field into something useful. Let’s say there are about 45,000 Metal and 15,000 Crystal (the exact cost of a Battleship) floating around your planet. All you would have to do is click on “Building Station” on the menu to the left, then you would be able to see all the kinds of ships you could make out of your debris field. You would type “1” next to “Battleship” and then you would click on “exectue.” The building station would do all the work for you instead of having to send your recyclers all the way to your debris field and back. Like this you would save valuable minutes! Besides, nobody would be able to attack the Building Station becuase it would always be away from the planet around the Debris Field zone! Of course it would take about a million Metal, 500k Crystal, and like 300k Deuterium to build this ship, but it would never be destroyed and it would be worth it when someone attacks your planet and fleetcrashes you! Oh what a great Building Station!


    — Cesarinni!    Aug 23, 11:49 PM    #
  111. I’d like to see a device that you can build on planets that can convert one resource into another. Kind of lke the Fusion reactor does i guess but probably at a higher cost


    — Robob    Aug 24, 04:07 AM    #
  112. I would like to be loged in everytime i open ogame or refresh my browser. They should have a choice if you want to be rememberd.


    — LIQUIDFIRE    Aug 24, 05:13 PM    #
  113. Actually it would be better if the “Building Station” was called “Factory Station.” But that’s a great idea, I’m all for it!! :D


    — Deutcrazy    Aug 24, 06:12 PM    #
  114. I would like to see alot of the updates on other universes to be applied to universe 9 e.g. the ally depot being able to send your fleet to protect an ally ( uni 9 www.ogame.org) thanks


    — seb    Aug 25, 10:11 AM    #
  115. When you do a update on a research and if you go to another planet you should get to do another one instead of waiting.

    Like updating your weapons on Planet 1 and updating a Drive on planet 2.


    — LIQUIDFIRE    Aug 25, 02:13 PM    #
  116. 90% of these suggestions are just noobs that want to make it harder for decent players to attack them…


    — Avalon    Aug 25, 06:25 PM    #
  117. all i what is the ally depo in ALL unis.


    — Sylux.    Aug 26, 06:56 AM    #
  118. I got this crazy idea of the Building Factory a few days ago. I’m imaginative and it just flashed in my head :D. Then I saw this great advantage: If your entire fleet that you worked months for is completely crashed, even your recyclers, you’re not going to be able to get all that debris, just a very few minutes away from your planet. On the other side, if you got the Building Station, you can build up 30% of the fleet you had, and then raid other planets with it. I think that if we used this ship many people wouldn’t quit just because their whole fleet was destroyed. I really like the idea to call it Factory Station, so I’m going to call it like that.

    This would be my in-game explanation of the Factory Station:
    This giant ship is equipped with the best-developed shield there is. A new form of recycler, and also the best fleet rebuilder. Due to its capacity of rebuilding ships straight from the debris in half the usual time, this ship is of invaluable importance to many empires at war. It’s defense is fearful due to its 2 powerful Plasma Turrets and 10 Gauss Cannons. Also, this ship is amazingly hard to destroy mainly due to its orbital route, which is almost always far away from the battle zone.However, there is always a 3% chance that the Factory Station will be involved in battle, and therefore there are possibilities that it can be destroyed.

    Requirements:
    Shielding Techonlogy: 7
    Plasma Techonology: 6
    Shipyard: 9
    Combustion Drive: 6
    Robotics Factory: 7

    Metal: 1,100,000
    Crystal: 550,000
    Deuterium: 300,000


    — Cesarinni!    Aug 26, 12:33 PM    #
  119. I’m open for any additions and suggestions for my Factory Station! :D


    — Cesarinni!    Aug 26, 12:58 PM    #
  120. oh yea


    birdman    Aug 26, 01:08 PM    #
  121. Go factory station!!!


    — Eoghan    Aug 26, 01:09 PM    #
  122. Hmm. THe building station has some interesting possibilities, I’d put my money on that one.

    I also agree that in-game messaging needs a serious overhaul somehow, some of us just ignore it and use IM instead, unless a circular message needs sent. Serious sign of an in-game deficiency.


    — Seandacht    Aug 26, 01:34 PM    #
  123. i like the idea of the factory station myself as i have once quit due to the continous loss of my fleets.


    — jrich666    Aug 26, 01:58 PM    #
  124. I like the idea of the factory station, but it shouldn`t have a percentage in which it could get involved in a battle. It`s to different of the other ships.


    — Rakchi    Aug 26, 05:19 PM    #
  125. Maybe 1 or 2 percent would be good? I do this because there has to be some competence in this, that’s what makes ogame, ogame. The Factory Station itself has got some power in it, and it wouldn’t hurt very bad if there was 1 time out of 100 when it gets involved in battle.


    — Cesarinni!    Aug 26, 07:37 PM    #
  126. The best that ogame could do is put ACS defend and attack and every universe!!!


    — Rakchi    Aug 27, 12:23 PM    #
  127. I think the factory station will kind of ruin the point of war. Wats the point if u cant destroy (at least not that easily) the enemy’s fleet? Try to look at this from the attackers point of view, see wat i mean…


    — Kilroy    Aug 27, 01:06 PM    #
  128. It won’t ruin the “point of war.” I think the factory station would be good for both newbies and experiences player because it would let them rebuild 30% of their fleet. It just helps people, besides, like I said, many people just won’t quit right away just becuase their fleet was destroyed and they can’t raid anymore. This ship would at least let the players recover!


    — Cesarinni!    Aug 27, 06:05 PM    #
  129. I would like to see the jumpgate page look just like the fleet page. Where you can select max for a ship and at the bottom select all. Its a bit of a pain to have to manually put the numbers. Would also like to see one star system implemented and left not changed every so often. A new ship would be cool to.


    — LadySadistic    Aug 27, 09:44 PM    #
  130. BattleStar Galactica!!! WOOT

    Also, a sattelite that defends, or an International Space Station


    — Cal50an20    Aug 28, 08:03 PM    #
  131. I think the Factory station should NOT require robotics factory level 7, but everything else.

    it should still be constructed but very slowly (maybe an entire month without any robotics factory) cuz some people don’t have rf cuz it causes trubble.

    ogame needs to be more realistic with more astronomical elements such as orbits slingshots and positions.


    pyro_mo    Aug 29, 08:11 PM    #
  132. ok good input, nice job, the space station is an excellent idea….but an alteration to it….instead of having it just be leveled up why not be able to build quite a few but it requires a building in order to build it..

    like this

    space station depot lvl 1 makes 2 or 3 avaliable lvl 2 goes up to 5 or six and so on and so forth..but with every space station you can level up…each one can become more powerful as well as the initial building of the space depot…

    now as well as that idea i have one more. why not have an alliance bank…at the alliance page people can invest into the bank and have it raise funds that anyone of the members can partake in. but can only take out a certain amount per week….that way instead of having the weaker players have to beg and plead for help we can just allow them to take out a loan or a withdrawl….in which if they need more than the bank will give them they can always ask the traditional way…but as well as that it will make some resources on its own but not much…and that way since we are all friends just build one or two large cargos and deply them tothe bank and thenever you need the resources trans port the stuff to ur planet… (feel free to edit the last part down)

    ok a few more…a market. one that will trade metal for crystal or deuterium for a dis advantaged cost that way they cant just trade straight accross such as

    4 metal should get you 1 crystal

    1 crystal should get you 3 metal

    6 metal shall get you 1 deuterium.

    and one deuterium should get you 4 metal…tha way it makes you sacrifice some materials in order to get something you need.

    i dont know about you guys but i constantly have i dont know 2 mil metal and 100k crystal and i need more for fleet or even technology

    now this one was suggested to me…but its pretty good…spies…i beleive that unts like esp probes but more costly but alot slower should be able to steal some resources from an enemy base such as 100 to 200 metal or crystal..not anything to really be worth while but giving the chance for the probe to have some return or worth even if it turs out that the planet is a dud…but no messageing system so your not flooded with spi info…but the more you esp tech is the more likely that the spy will be destroyed and the resources that went into it is now broken down and given to you…and again no message is nessacary except to the sender.

    one technology suggestion.

    this one is said above and i liked it. something that since the intergalactic research network and nanite factory help to reduce time expenditures how about the cost by 3, 5, 7 or even 10 percent not enough to be huge but enough to make it worth something…

    there that is all ( i dont like the ground forces idea too much)

    one more a trading depot for the alliance to meet in and just tarde and talk…chat system plus trade


    — lancelot    Aug 29, 10:57 PM    #
  133. crap one more how about being able to give units to allies…but only light and heavy fighters…?or anything…but ive always wanted to give some recycleers or cargos or something like that to another player…but what bout only transport ships no attack ships….o and colony ships…that would be good.


    — lancelot    Aug 29, 11:04 PM    #
  134. more planet space so you can build more building.


    — sargentlane    Aug 30, 09:57 AM    #
  135. I like the ideas of more ship types and planet spaces, and maybe there could be a ship designer, where better guns engines and shields cost more resources and u could make custom ships


    — bobomb111    Aug 30, 10:59 AM    #
  136. A built in IM that lets you talk to your buddys as well as your alliance members when they are on. New Ships. New Tech, and New buildings, Like a Tesla Reactor for energy aswell as more planets being alowed.


    — Royce    Aug 31, 12:53 PM    #
  137. I think there could be new ships.´
    And it would be good if we get more chances of moon.
    And the messanges shouldn’t be erased so fast.


    — Zé    Sep 1, 10:09 AM    #
  138. there is alot of good ideas here but most wont work. but what about an option of telling your ships exactly what u want them to attack. for example say u send 100 of every type ship you have to attack a planet. u can tell ur crusers to attack,say,the HL and ur LF to attack the LL that way u wont have ur most powerful ship attacking a light laser or ur light fighters attacking plasma cannons


    — -xyz-    Sep 1, 12:37 PM    #
  139. i agree with the idea of building time reduced, and a narrower range of who you can attack. because i just got over 5000 points and i was attacked with over 400 cruisers. i had lots of ships, but not many defences. they should make it over 10,000 points any1 can attack, not 5000


    — MatrixHunter66    Sep 2, 01:25 AM    #
  140. i forgot how about telling ur cargo ships what u want them to collect on a raid. say u attack aplanet with 400,000m and 400,000c but u only have enough carco space for 300,000 units.but u want as much crystal as possible, so u say u want only crystal and….tada instead of getting 200,000m and 100,000c, you,ll get 300,000c


    — -xyz-    Sep 2, 12:01 PM    #
  141. i agree with the idea of building time reduced, and a narrower range of who you can attack. because i just got over 5000 points and i was attacked with over 400 cruisers. i had lots of ships, but not many defences. they should make it over 10,000 points any1 can attack, not 5000

    building time reduced: build nanite or robot factory, what about fleetsaving?


    fedor    Sep 3, 01:02 AM    #
  142. i like the market idea lancelot came up with.
    (nine posts above (not thelast on he put the second one.))


    — Sylux.    Sep 3, 04:09 AM    #
  143. How about make it that you enter a number of ships you are prepared to lose in a battle and once you have lost this many you can withdraw from the battle and so you don’t have to fight to the death like a camacarzie. This would be good in case somebody you were attacking built up their defences between you sending the fleet and it arriving.


    — Tsd    Sep 3, 04:13 PM    #
  144. How about make it that you enter a number of ships you are prepared to lose in a battle and once you have lost this many you can withdraw from the battle and so you don’t have to fight to the death like a camacarzie. This would be good in case somebody you were attacking built up their defences between you sending the fleet and it arriving.

    Also how about a bank planet run atomatically by ogame managment so you send your ship to the nearest bank planet with you res and trade it for the res you want using the officail trade ratio 3:2:1


    — Tsd    Sep 3, 04:20 PM    #
  145. What about a popup menu which shows minimum number of recyclers required for a large harvesting, cuz sometimes we forget.


    pyro_mo    Sep 3, 09:57 PM    #
  146. i got a little bored. so i wanna say this:

    THEY NEED NANITES ON THE MOON!!!! with the ability to destroy them, shouldnt it be allowed to atleast be developed over like a month, not 10 years? while this will hugely promote moon turtling, i would rejoin mainly for this reason. :)


    — thecat    Sep 4, 03:56 AM    #
  147. and also, they need to put 4 fields on moon bases plz


    — thecat    Sep 5, 12:50 AM    #
  148. firstly the option of telling ure ships what to attack wont work coz the idea of fodder would die and everyone would just have hundreds of gaus canons and plasma turets

    but we should be able to get an exact percentage of speed we want our ships to travel at because there is a big difference between 10 and 20 percent and this would help fleetsaving, people with sensor phalanx and the overall accuracy of the game

    also i think everyone is missing the idea of new ships and defence, maybe a transport ship for ure fleet which could put in someones galaxy or system (not on planet) from which u could launch attacks and build a few ipms, should be able to hover in orbit of any fleetslot, a person can attack this ship if in orbit. when ready u would simply get the ship to take fleet back home, there should be research to increase the transporters cargo of how many other ships it can take, deuterium consumption should be high, it should have no attack except for the one of ure fleet

    many more things u can upgrade about the fleets this is just a detailed sugestion


    — ZeUs9471    Sep 6, 07:34 AM    #
  149. lol keep the moon chance at small chance coz i dont think noobs have any purpose for them


    — ZeUs9471    Sep 6, 07:36 AM    #
  150. here are my top 5 suggestions

    1 – Carrier ship for ure fleet (already explained)

    2 – exact percentage of ure fleets speed not by 10,20,30 %

    3 – New defences

    4 – changing the return destination of ure fleet from the planet it was launched

    5 – a ship that is between the strenght of the destroyer and deathstar


    — ZeUs9471    Sep 6, 07:51 AM    #
  151. I just say that we can’t ask for something out of the ordinary, because that destroy the balance ogame.


    — Rakchi    Sep 8, 10:14 AM    #
  152. look i luv the i deas but this would take like 2 years to incorerate this stuff like smaller items like the heavy fighter getting rf against rocket launchers


    — adam    Sep 8, 08:26 PM    #
  153. ok you guys heres the best idea i think of so far its the make you own flag ship you start out with it being a fighter than you can keep upgradiing it to a corvet than a cruiser than so on and so on and yu get better weapens and armor and better crews to the point that its some ship bigger than a star destroyer and is alsome but it take so much money to move it that you need to keep it at a planet


    — jon    Sep 9, 02:16 PM    #
  154. 1) the frist thing i would like to change in newbie/storng ratings. in uni29 well over 1/2 is storng players. that should be change to 5 categorys.
    2) i like there to be some kind of ‘quest’ as there is not much more for me left to do.
    3) dont banned players for 30 odd years, ban them add delete there planets. as there not going 2 play it in 30 years time and there are not alot more planets left.
    4) on defences it does not say how much damage it does 2 all the ships.
    5) a new ship is needed in my eyes. like some thing from star terk.
    6)there should be differnet races and u should be able to choose 1.


    — payney992    Sep 13, 02:38 PM    #
  155. we should get upgradeable solar sattelites. rite now they just sit and die. they should get a weapon and some decent armor and make 20% more energy and all you need is something like energy level 3 or weapons level 5 or something


    — watever    Sep 13, 05:51 PM    #
  156. also we should get the ability to upgrade ships weapons so u can have battleships equipped with plasma turrets or a mini graviton beam on the destroyer.


    — watever    Sep 13, 05:54 PM    #
  157. A portable jumpgate. an interstellar jump gate so if u just want to bash an enemy you can send it in and it has half the speed of an espionage probe but twice the deut consumption of a destroyer so its a fast way to get to planets but u cant use it to get back if ur holding resources


    — watever    Sep 13, 09:47 PM    #
  158. I would like a better building function, you get more resorces starting from level 20. You shouldn’t get banned for 30 years make it a few months because I think a person would learn by then, and if its survere just delete their planets and accounts straight away.


    — Shawry    Sep 15, 07:49 AM    #
  159. just been looking over everyones ideas some are ok like the speed one, but the one of the moon chance NO, most people do not need moons im, fairly weak but i have no need of a moon at the moment, i think the rules should be chaged a bit so you can put a bounty on some ones head that would be great. and you should have a ship called a mobliue attack station these ships have a huge cargo hold and can put small hips inside of them like LF, HF and cruisers. and these have a low deuterium useage and these orbit someones planet and your can send waves of attacks from it. well thats my idea


    — george_1234    Sep 15, 08:20 AM    #
  160. i kinda had the same idea george. but i was kinda thinking you could have a 5 million cargo hold, low speed, high deuterium consuption but holds up to 3 destroyers, 20 battleships, 10 battlecruisers, 50 cruisers, 200 heavy fighters, 500 light fighters, 200 large cargos, and 50 recyclers. and it has about 5 times the power of a destroyer but not really meant for battle and have a really high cost. but thats just me


    — watever    Sep 15, 03:00 PM    #
  161. So can we know the time when all these bright ideas are going to be put into the game? If you can’t tell us the right time, an estimate would be ok, thank you!


    — Nice_dude    Sep 15, 06:48 PM    #
  162. Also, it would be nice to be able to share your battle reports with your allies and buddies, that would be a great way of sharing your adventures!


    — Nice_dude    Sep 15, 06:55 PM    #
  163. they should make 2 new ships one of them used to shutdown defenses not destroy them and the other used to capture enemy ships


    — gamer9000    Sep 15, 07:10 PM    #
  164. Some of these ideas are good, but some REALLY SUCK. For example: people say they want it easier to get a moon, but they contradict themselves by saying that they are too big of an advantage and should be able to shut them down or reduce level of phalanx. Moons are meant to be a high aspiration and a rare occurance. They are very powerful, and therefore, very hard to get.
    —Black hole ship that destroys deathstars: a deathstar IS a black hole ship. read the definition! (artificial gravity)
    —Cheaper ships: no way. cheaper ships would create a larger gap between stronger players and newbs. Is that really what you want?
    —Longer newb protection: If you are smart about it, you will not get attacked when you are out of NP. I think everyone should go through a stage where they get crashed once or twice and learn the value of fleetsaving and making yourself unprofitable to attack. I know I did.
    —All these things to reduce ship losses (factory ship, etc.): WHY? If you fleetsave and always keep your ships and resources hidden away, nobody will attack you. This game favors smart people. Smart people fleetsave. Stupid people don’t fleetsave, and instead, dream up ideas that would make them lose less in battle.
    —Resource converters: It’s called trading. or build up your mines to a higher level.
    —New ships: yes definitely! one or two new ships would be nice. Don’t make it like a super-ship though, or one that gives a huge advantage. Just another backbone ship and another support ship. (or maybe an even larger cargo ship)
    —Giving ships to other players: I like this idea.
    —Rapidfire on defenses: good idea. why didn’t gameforge think of that?
    —No pushing rules: I agree. I hate pushing rules. They should set up a system where you can pay bounties, such as ‘nuke this guy and kill his fleet and I will give you 400k metal and 200k crystal’
    —Also 5%, 15%, etc. would be nice for ship speed.


    — Trevyr    Sep 16, 11:03 PM    #
  165. The ability to set a departure time with pre-defined instructions and cargo would help.

    How about a uni that has a yearly end of life event so everyone starts from scratch and there’s winners at the end of each year. Most points, Most equity etc.


    — Daz    Sep 17, 07:48 AM    #
  166. Trevyr, you can keep your thoughts for yourself since the idea of the Factory Ship was not stupid, you’re just the one that wants to call me stupid, but I would really like saying that on my face. People write ideas because they know they’re gonna help, or most of them. At least I know that my idea would work, not like someone who just critizises and doesn’t give a single idea. Something is better than nothing you know..

    Idiot.


    — Cesar    Sep 17, 07:41 PM    #
  167. Dude! It would be totally awesome to have like a “Trade Center”. Like when you want to trade with somebody, you have to put the resources you’re going to give and the other player too. Like you can see what he’ll give you and he’ll see what you give him and you can either click “agree” or “disagree” so nobody could scam anybody. Cos if you send resources to a noob and he doesn’t send resources to you back, you can’t get him banned. Both players have to agree with the deal so it can be done. When both players agree, you could send your cargos to an admin’s planet which would be unattackable to everybody, this would be the Trading Center, and your ships would automatically pick up their part of the deal. The mission selection would be “Pick-up goods” or something like that. Also, when both players agree, the resources they agreed on trading would automatically be sent to the Trade Station Planet.


    — Nice_dude    Sep 17, 07:57 PM    #
  168. Sorry I meant Trade Center, all the “Stations” ideas got stuck to my head :P.


    — Nice_dude    Sep 17, 07:59 PM    #
  169. It would be great if networked research labs could share resources, as well as brain power. If I have 70,000 crystal on one planet and 60,000 crystal on another planet (and both planets are networked together) then I should have 130,000 crystal to do research on an area.


    — Researcher    Sep 17, 09:19 PM    #
  170. I was thinking of a scrap yard. A new building which allows the players to turn their ship back into resources. Although you don’t get the whole percentage maybe about 60-70 percent I dont know but something near there. Also that the scrap yard has a ship deconstruction like the shipyard it takes time to construct a ship well a scrap yard should also take time to deconstruct a ship back into resources. Another thing that I would wish to be implemented on the game is a cancle button in the ship building. Just incase someone makes a mistake and wants his resources back. So you get the flow?
    Hope so and I hope these ideas are good or complementary


    — Squall    Sep 20, 11:21 PM    #
  171. small and large boarding ships to steal others ships. they have 2 power and 70,000 structural and 300 shields and a small can take cruisers and battleships and larges can take anything cruiser or larger except deathstars


    — watever    Sep 21, 12:08 AM    #
  172. Alright, i read all the comments, wow, that was long! I think the game needs to become more intresting, a lot of members just leave after playing a month or so, I have a few sugestions.

    -Game
    1: Bring ACS to all servers – it isn’t fair for the rest of the players in other Uni’s
    2: Messinging system upgrades – its just too poor
    3: Some type of trade between computer and player – Market?
    4: Random events in the game – NPC foes invade galaxy?
    5: New races – i.e: Aliens, Undead thingies? (Necrons form warhammer) ...?

    -Ships
    1: Bomber Fighter – 200 Damage, 120 fuel usage, slower – Self explaintory
    2: Repairer – recyles stats or so – during a fight it acts as a repairer (increases survival rate)
    3: Carrier – 110 Dmg, 15K speed, 300 deut usage – Transports 20 LF, 15 HF and 15 of my BF. This will make others also use fighter class ships more then only capital class.
    4: Battle station – Cruiser stats or so – Holds a planet hostage until removed from planet and collects 25% of products from the planet. Also holds fleet there until destroyed or leave

    -Research
    1: Anti-virus tech – costs 1/3 of virus tech – explained before
    2: Virus tech – costs 3 times more then Anti-virus tech – explained before
    3: Jamming tech – same as esp tech – so that other players cannot spy on you
    4: Dark power tech – ??? -enables Omega station

    -Buildings
    1: Omega station – requires dark power tech, provides power and enables new missiles – Always need new souces of power
    2: temple – religion – creates moral in the game, creates min damage and max damage thing

    -Defense
    1: Omega missiles – ??? – destroyes ships
    2: Marine Ship – expensive – takes over some ships that attacker sends (normally might be destroyed otherwise)
    3: Portable shield dome – 100K metal, 100K crystal, 50K deut – used for solar satilites
    4: Duel ion cannon – double price of ion cannon, 2x dmg, 3x Shield, 2x defense – because ion tech becomes irrelivent after level 5, at least take it to level 7.

    I know some of my ideas might be far fetched but wouldn’t it be fun if more things were enabled with a text based game? I have more ideas but i rather not say at the moment.


    — -D00M-    Sep 23, 12:34 AM    #
  173. if theres an attacking fleet and you send out an attacking fleet to the attacking planet the 2 attacking fleets would attack each over at mid space so that the attacking fleet from the enemy planet might get destroyed before it hits your planet getting your defence destroyed


    — Dragon King    Sep 25, 08:37 AM    #
  174. I would like to see something like `Black Market` people could sell the ships or defensive turrets for 20 or 30% of normal coast. For me that would be realy useful. There should be limits of course, smth like `Today kingdom of ParamParam interested in Heavy Fighters and Heavy laser turrets they are willing to pay you 25% of original price.`


    — Arthour    Sep 26, 12:50 PM    #
  175. Being able to load defenses and solar sat into cargo ships like 500 cargo units for a rocket launcher woulkd be good


    — fishman    Sep 26, 04:54 PM    #
  176. lol something like a market or races would take like 2 years to incript


    — ZeUs9471    Sep 26, 07:05 PM    #
  177. The comment that I am reading that makes the most sense is the range of players you can attack. I can’t believe that right out of noob protection I got obliterated by a player ranked around 20. I would like to see a range of 400-500 meaning if you were ranked 800 you could attack and get attacked by players ranked 400-1200. This would keep those top players battling it out with other top players instead of ruining the game for beginners.


    — Monkey    Sep 29, 06:15 AM    #
  178. i read all these ideas there all pretty. when exactly is the list gonna be sent to them makers tho? jw


    — walters    Sep 29, 11:24 AM    #
  179. i think there should be the ground trupppers and
    you should be able to equip ur ships with different sorts of weapons


    — person    Sep 29, 02:58 PM    #
  180. whenever you log off and leave your ships on heaps of attack missions, the next day you log on and there are all these battle reports and you dont know if you where attacked or not, so instead of having to go through all those battles you should have your battles in a different color and any attacks on you should be coloured differently as well!!


    — ZeUs9471    Sep 29, 08:38 PM    #
  181. Message system must improve, sad. Make Jump Gate on planets, really expensive like 100k Metal, 150k Crystal, 200k Deu. Make more things cost deu, I always have too much!


    Wasted29    Oct 2, 09:50 AM    #
  182. i agree with adding diferent weapons to ships so you can have a diferent section and you require x lvl of ship yard and research lab to make diferent weapons and add x amount of them to the ship but to many makes it go slower and it can only go up to the cargo space so the waepons would take x amount of that off that would make a battle even harder to win or to loose due to diferent weapons,
    Nice idea “person” altho the ground troops am not so shure on

    and yea when does this get sent?hope its soon cant wait for these changes to be made


    — Dragon King    Oct 2, 11:28 AM    #
  183. i think we should to trade and i think we should be able to build as much buildings as we want


    — Cyberpus    Oct 3, 08:24 PM    #
  184. Most of these ideas would greatly improve the game, they really should add alot more ships, examples: Flack cruisers- to take out figters- Gun boats- smaller then a fighter- so on…


    — jake    Oct 3, 08:35 PM    #
  185. Well basically i think id be a cool mechanic if we could send cargo ships with our recyclers so that we could hold more, but the speed would depend on how may recyclers you have. Thanks for taking our thoughts into well thought. Peace, and thanks guys.


    — FlapJackFighter Universe 3    Oct 3, 08:59 PM    #
  186. I’m sorry I can’t agree with you there FlapJackFighter, because then you could just send one recycler and using the cargos is less deut, bigger speed and bigger stocking amount.


    — Willi@m    Oct 5, 09:12 AM    #
  187. How about a technology which can increase the ressources you can stock on your cargos ?


    — Willi@m    Oct 5, 09:14 AM    #
  188. some new ships would be nice.end schips,


    kansloos    Oct 5, 04