Okay, some of you will know me for making a loud rucus inside the officers debate section (its near the bottom) but I still know a few things :)
I’ve written this article for those new players, or people who are just lost, to answer some questions. this is my first ever article so go easy on me. READ THIS HERE. IF YOUR QUESTION HAS BEEN ANSWERED UP HERE, I WON’T REPLY. I am however, open for anymore suggestions, so if I missed something, someone help me please :)
Ships & Defense: here I’ll talk about stuff ship & defense related. :)
Robotics do NOT affect the production of ships/defense, only nanites and shipyard help. although robotics may help (decrease speed of shipyard time cost).
The formula for shipyard reduction:
N / (shipyard level +1)
Coincidently, this seems to be the same formula for reduced time on the robotics factory ^^
They are automatically launched when built.
Don’t be annoyed when you lose around 500 of them in a raid; they are the first to go
The formula for how much energy they produce is: (Max Temperature)/4 + 20 = Energy output.
These are used in thousands of numbers to research Graviton research.
means your ships fire more than once in 1 turn.
the formula for it is: % chance of rapidfire = 100-(100/x)
x = rapidfire.
using this formula, 1 battleship has the chance of 80% to hit another solar satellite again
A Rapidfire of 5 DOESN’T:
Let the ship destroy up to 5 of the RF’d ship/defence a round, and the RF stops if one doesn’t die.
Let the ship shoot at no more than 5 of the RF’d ship/defence a round, even if some don’t die.
Let the ship only target the RF’d ship/defence until the RF ends.
A large number of useless ships used for the purpose of making sure your better ships aren’t destroyed. recommended for fleets is light fighter. for defense, Rocket launcher or Light Laser.
Also, espionage probes CAN be used, but when against ships they are useless(rapidfire).
A player that has a mass number of Defense, and relies usually on their own mines for resourse and/or inactives.
Research & Buildings: here will be info on research and buildings.
Building times are decreased only by robotics and nanites. Nanites half the time.
Thanks to Noob Owner(although his formula was off by a little,) I remembered the formula for decreased time by robotics.
Formula = N / (Robotics lvl +1)
Where N= normal time
OMG (more formulae)
Formula for Research Lab is:
N / (Reasearch Lab +1)
How coincidental… same formula, different building….
Research times are only lowered by research lab, IRN (Intergalactic Research Network) and the officer Technocrat (decreases by 25%). (if someone can post the formula for time reduction on research labs, please post.)
Every research doubles in cost. Some buildings do, and some only increase by a bit.
this simply decreases time for research. for every level of it, 1 more research lab is connected. (the highest levels are alway’s linked first)
If I had a level 10 research lab and a level 2 research lab, with 1 level of IRN, this would decrease the time of research down, so instead of researching something at level 10 RL speed, I would research it at level 12 speed. One common thing is that it links it so i can get graviton. THIS ISN’T TRUE, AND DON’T THINK FOR 1 SECOND IT IS. IRN only helps with time.
If I had 1 lvl 10 RL, 1 lvl 12 RL and 1 lvl 2 RL, with 1 level of IRN, lvl 10 RL and lvl 12 RL woud link first, then level 2 IRN would link the lvl 10, 12 AND lvl 2, giving a total of 24 RL.
Like Graviton, there is no point in researching past lvl 8, as you can only get 9 RL (throughout your colonies).
This is the research for the big bad Deathstar. it takes lvl 12 RL to research.
Cost = 300k energy; with Solar Satellites being the only way to get that much energy.
It is the most only sought thing in the universe(s).
it takes NO time to research, because it has no ‘cost’ in the direct research, although some complain it does cost (solar satellite costs).
It, like all research, stay’s forever, the energy doesn’t need to be sustained, after it has finished being researched, destroy the satellites for either moonshots or to get some res back.
There is no point in researching more than level 1.
Plasma, Laser, Energy and Ion:
Like Graviton and IRN, once researched to a certain level, these researches have no use other than create ‘safe points’.
the levels for them are:
Plasma: 7 (Plasma cannons)
Ion: 5 (Research requirements for plasma)
Laser: 12 (Battlecruisers)
Energy: 12 (Terraformer)
This allows your planet to have 4 extra fields, the terraformer itself takes up 1, so technically, you get 3. Like Graviton, it uses energy to build, but doesn’t need it after the building is finished.
A whole lot of ships used to make a 20% moonchance is a moonshot, with 1667 light fighters being the recommended.
20% is the highest chance, with 1% being lowest.
For every 100k debris floating in space, it creates 1%. the crystal and metal stack up to make a % e.g. 55k metal in the DF and 45k Crystal in the DF will equal a 1% chance.
Remember, debris from different battles cannot add up to other battles to make a moonchance e.g. if i got crashed by mr rank 1 and i had 100k floating in space(no-one harvests it at all). then i get heaps of defense. some noob sends his fleet in and gets it all destroyed, adding 200k debris in the process. the 100k(1%) and the 200k(2%) cannot add together as they were from different battles.
You cannot get a .5% chance if you have 50k metal/crystal. Has to equal 100k to get a chance.
Well, I hope this helps some people with their questions.
There is probably loads more I have missed so post below if you need to know anything more and/or if you know something that isn’t yet here :)
Thanks to all the posts already there that helped me with formula’s and stuff.
p.s. for some help on costs and stuff, go to http://www.takanacity.com/main.php?tag=calc#
or go to :
i hope these help with costs ^^