This was posted as a comment on the Suggestions for OGame Improvements
It was well enough written by The Argonaut to be its own article, so here it is:
You should not be able to be raided until you have a ship yard
About the first idea (need for shipyard to be raided), although it would make raiding much more realistic I donít think it would work because (as the other players have noticed) it would allow for players to keep their resources on their planet without the risk of losing them.
Pick up goods during a trade
The second idea is very good and justifiable since there is no reason why ships that get sent between a playerís planets could not pick up resources from them. One could say here that this is possible with two deployment missions in the place of a transport mission, but the point is that this capability should be available.
Here I would like to share another similar idea, that of TARGETING MULTIPLE DEBRIS FIELDS. Most of the times I find a debris field worth harvesting (total of 60.000 resources or more) chances are that the player involved in its creation will have send recyclers anyway, and usually the recyclers return empty. By being able to send a recycler on multiple missions, the small fields that everyone ignores will become useful and recycling will become a usefull way of collecting some serious resources.
You should be able to trade ships for resources or other ships.
The third idea (trading ships for resources) is also very usefull for the reason the editor has already explained. I believe though that any trading of ships (meaning sending them on DEPLOYMENT missions to foreign planets) should ONLY take place BETWEEN MEMBERS OF AN ALLIANCE. This will increase the advantages of being in an alliance and it makes more sense this way as well.
This will have another benefit, the fact the alliance can finally strike as one. Suppose that a random player (and especially a strong one) attacks a weak player of an alliance. The players of the alliance have the advantage of sending all their ships to one planet (belonging to a member of that alliance) and hence the ability of making an effective strike against their opponent. The ability to leave your fleet at orbiting position should be restricted to non-allied players only.
Increase the available buildings and ships
One tip I would like to suggest is the increase in the available buildings and ships. I would like to see more ships that are built for specific purposes like the bomber (built for breaking through defenses) that is already available. New ships could be introduced that target specific defensive structures (or at least cause more damage to certain of them).
In the spectrum of introduction of new ships I would like to propose the introduction of larger and faster cargo ships. The existing ones are fast enough when moving in the same solar system but that is not the case when planets in different galaxies are targeted (happens a lot when you are an active member in an alliance).
A player that needs to ship 250.000 resources needs 10 large cargo ships. The fact that a level 22 crystal mine needs about 1.000.000 metal and 500.000 crystal (roughly the same for a level 25 metal mine) combined with the production of 70.000 and 35.000 metal and crystal respectively (in 10 hrs) leaves the following options:
- construction of enormous amounts of defenses on one planet in order to pool the resources and meet the needs
- colonization of many planets
A cargo ship with capacity of (im just suggesting) 60.000 and equipped with impulse or hyperspace engines would prove usefull.
Concerning the new buildings, mines that use nanites could be introduced. The principle behind such a building is simple. Metal and crystal is everywhere in tiny amounts, in dust, soil, rocks, and even air. Their production would be minimal in small levels but in levels 20-30 the mines could offer 10.000 resources/hr. Itís not much but it could be usefull to players that cannot exceed levels 30-35 for their mines.
Similarly I would like to see something like that happening for energy production. (Have any of you played the classic Total Annihilation? Remember the advanced buildings that where available later in the game? I would like to see something like that happening in OGame) This however should be coupled with a slight increase in resource production and a slight decrease in the time the buildings need to be upgraded so that the later (advanced) buildings could be introduced a bit faster in the game, and OGame in general having a broader variety in structures and ships and at the same time becoming slightly more fast-paced as a game.
I have more ideas about OGame but please tell me what you think first (some may say I want too many changes and possibly that im lost in my little world / and if that is the case I donít want to spend time in writing for nothing).