I was thinking about some things that could make OGame better (I have been doing that for a long time, it helps train me to look at everything from an outside point of view, which can be really hard to do). I have come up with a few things too:
- You should not be able to be raided until you have a ship yard. The storyline they could use is that while you can attack from space, you cannot land. This would help defend new planets. This would still need a points requirement to make it fair though. Like the noob protection.
- When a ship goes out to trade/transport, it should be able to pick up goods at the other end and return with them. On a trade they could have a button that allows you to make a trade offer. Then, the other person would have to confirm it or counter offer. Once it is accepted, the shipment goes out. Part of the offer would be the method of shipping.
- You should be able to trade ships for resources or other ships. In my current situation this would play out good. Say Jack Spacer stockpiled crystal and loaned me 100K crystal to build my hyperspace engines. Then, once they are finished, I built a battleship and sent it to him. This would be a great deal for Jack Spacer. He is a long way from having the research and resources to produce his own battleships, but would have one he could use for raiding, and be able to quickly increase his net worth through raiding.
- Alliance members should be able to take up defensive positions at other alliance members planets. Right now there’s no real advantage to being in an alliance. This would make it so members really could back each other. This is available (in a way) in the new ACS